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How did you learn to run or play Mage?
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<blockquote data-quote="Voadam" data-source="post: 9692925" data-attributes="member: 2209"><p>I remember my brother got excited about playing a Son of Ether mad scientist. I can no longer remember what my friends played or who was running it.</p><p></p><p>A couple things. I think the GM was not entirely comfortable with what open ended magic was supposed to be able to do conceptually or mechanically (players too), modern WoD cities was probably tougher than a points of light D&D/WFRP/Palladium setting for setting up the plot types they were used to running (although we had done a bunch of Shadowrun and Vampire the Masquerade before this and some Star Frontiers and Battletech RPG and Paranoia, I don't think the GM had run anything non D&D fantasy before), possibly the lack of adventures, possibly we were less self starting on doing stuff which is fine when the DM is running a module or has an idea for a plot but less so in a sandbox, perhaps a not entirely clear concept of what a group of characters in Mage do compared to the natural direction from being a coterie of vampires in VtM.</p><p></p><p>The GM had been excited at the Mage concept, we dove in for a bit on character creation and learning the system then the GM lost enthusiasm after the first game and that was that. Its possible the GM wanted to play it more than run a game of it.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9692925, member: 2209"] I remember my brother got excited about playing a Son of Ether mad scientist. I can no longer remember what my friends played or who was running it. A couple things. I think the GM was not entirely comfortable with what open ended magic was supposed to be able to do conceptually or mechanically (players too), modern WoD cities was probably tougher than a points of light D&D/WFRP/Palladium setting for setting up the plot types they were used to running (although we had done a bunch of Shadowrun and Vampire the Masquerade before this and some Star Frontiers and Battletech RPG and Paranoia, I don't think the GM had run anything non D&D fantasy before), possibly the lack of adventures, possibly we were less self starting on doing stuff which is fine when the DM is running a module or has an idea for a plot but less so in a sandbox, perhaps a not entirely clear concept of what a group of characters in Mage do compared to the natural direction from being a coterie of vampires in VtM. The GM had been excited at the Mage concept, we dove in for a bit on character creation and learning the system then the GM lost enthusiasm after the first game and that was that. Its possible the GM wanted to play it more than run a game of it. [/QUOTE]
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