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How did you play back in the day? - forked from Q's Leveling Comparisons
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<blockquote data-quote="Plane Sailing" data-source="post: 4874196" data-attributes="member: 114"><p>Only because you've set such a broad base, IMO.</p><p></p><p>When I started there were NO modules. None at all. Back in 1975/76 DMs tended to make big sprawling dungeons with lots of levels and wide expanses of corridors and rooms. D&D was about going into Dungeons and exploring them; very much status quo adventures (go deeper and you'll find tougher critters, whether or not you are good enough to face them).</p><p></p><p>G1 was introduced in 1978. Those tournament modules which were turned into saleable items arguably introduced a different (linked adventures in different locations) adventure style, and everything that came after that contributed towards different ways of playing.</p><p></p><p>I'd argue that you would get a much more interesting poll if you separated your concerns into </p><p></p><p>* playing up to 1977 in mega dungeons</p><p>* playing up to 1977 in home-brew linked serial adventures</p><p></p><p>* playing 1978 onwards in mega dungeons (homebrew)</p><p>* playing 1978 onwards in mega dungeons (modules)</p><p>* playing 1978 onwards in linked serial adventures (homebrew)</p><p>* playing 1978 onwards in linked serial adventures (modules)</p><p></p><p>Could even be multiple choice too.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4874196, member: 114"] Only because you've set such a broad base, IMO. When I started there were NO modules. None at all. Back in 1975/76 DMs tended to make big sprawling dungeons with lots of levels and wide expanses of corridors and rooms. D&D was about going into Dungeons and exploring them; very much status quo adventures (go deeper and you'll find tougher critters, whether or not you are good enough to face them). G1 was introduced in 1978. Those tournament modules which were turned into saleable items arguably introduced a different (linked adventures in different locations) adventure style, and everything that came after that contributed towards different ways of playing. I'd argue that you would get a much more interesting poll if you separated your concerns into * playing up to 1977 in mega dungeons * playing up to 1977 in home-brew linked serial adventures * playing 1978 onwards in mega dungeons (homebrew) * playing 1978 onwards in mega dungeons (modules) * playing 1978 onwards in linked serial adventures (homebrew) * playing 1978 onwards in linked serial adventures (modules) Could even be multiple choice too. [/QUOTE]
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