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How did you play back in the day? - forked from Q's Leveling Comparisons
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<blockquote data-quote="The Hound" data-source="post: 4875433" data-attributes="member: 30195"><p>I think that by the time AD&D came out, exclusively dungeon adventures, mega or otherwise, were passe. This is just based on my experience - one person in one town - but by that time people were getting into larger campaigns involving cities, towns, caravans, etc. with the occasional dungeon thrown in, in the form of castles, ruins, etc.</p><p></p><p>As for AD&D being geared toward mega dungeons, I don't remember what if anything the books said about the topic. I suppose that you could just as easily say that 3.5 was geared toward mega dungeons, because almost all of the combat examples showed tokens placed inside caves and dungeons and most of the artwork showed characters in caves and dungeons.</p><p></p><p>It may have been true that in the VERY beginning, when Gygax published his first rules sets, dungeon delves and PCs vs. monsters were pretty much all that he had in mind. After all D&D evolved from a homebrew fantasy rules set intended for miniatures combat. It's best to let the really old old timers wiegh in on that.</p></blockquote><p></p>
[QUOTE="The Hound, post: 4875433, member: 30195"] I think that by the time AD&D came out, exclusively dungeon adventures, mega or otherwise, were passe. This is just based on my experience - one person in one town - but by that time people were getting into larger campaigns involving cities, towns, caravans, etc. with the occasional dungeon thrown in, in the form of castles, ruins, etc. As for AD&D being geared toward mega dungeons, I don't remember what if anything the books said about the topic. I suppose that you could just as easily say that 3.5 was geared toward mega dungeons, because almost all of the combat examples showed tokens placed inside caves and dungeons and most of the artwork showed characters in caves and dungeons. It may have been true that in the VERY beginning, when Gygax published his first rules sets, dungeon delves and PCs vs. monsters were pretty much all that he had in mind. After all D&D evolved from a homebrew fantasy rules set intended for miniatures combat. It's best to let the really old old timers wiegh in on that. [/QUOTE]
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