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How did you play back in the day? - forked from Q's Leveling Comparisons
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<blockquote data-quote="Storm Raven" data-source="post: 4876421" data-attributes="member: 307"><p>Yet this doesn't change the rate of advancement. You miss one treasure haul, you go find another. This is the same whether you are in a module type dungeon or a megadungeon.</p><p></p><p>I know that back in the day me and my friends decided that random monsters and treasure were an incredibly dumb way to play pretty much within weeks of picking up the game. And (rightly or wrongly) we looked down on anyone who played that way as being uninspired and unimaginative. I still think that random play is best left in the dustbin of history.</p><p></p><p>Your rant about Goodman Games modules (which are by and large quite good) seems to mark your problem as simply being that you don't like <em>anything</em> more recently made than 1977. Which is your perrogative, but kind of sad.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4876421, member: 307"] Yet this doesn't change the rate of advancement. You miss one treasure haul, you go find another. This is the same whether you are in a module type dungeon or a megadungeon. I know that back in the day me and my friends decided that random monsters and treasure were an incredibly dumb way to play pretty much within weeks of picking up the game. And (rightly or wrongly) we looked down on anyone who played that way as being uninspired and unimaginative. I still think that random play is best left in the dustbin of history. Your rant about Goodman Games modules (which are by and large quite good) seems to mark your problem as simply being that you don't like [i]anything[/i] more recently made than 1977. Which is your perrogative, but kind of sad. [/QUOTE]
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How did you play back in the day? - forked from Q's Leveling Comparisons
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