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How did you play back in the day? - forked from Q's Leveling Comparisons
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<blockquote data-quote="Storm Raven" data-source="post: 4877117" data-attributes="member: 307"><p>So, you <em>didn't</em> claim that somehow PCs had plot immunity in an adventure path because the "path cares about whether you surivive" as opposed the the "tough" manly megadungeons that supposedly didn't? Because, you know, I can get quotes.</p><p></p><p></p><p></p><p>Sure you can avoid the traps. If you know they are there ahead of time. If you simply don't go in the dungeon. If you don't actually do any exploring. All paths to dullness. Of all the classic modules, S1 was the most boring in execution by far.</p><p></p><p></p><p></p><p>ToEE and (RttToEE) are <em>so much like</em> megadungeons that many people cite them as examples of that type of adventure. And if you think they don't have variety, well then you really haven't looked at them. (The flaw in ToEE arises if the DM doesn't flesh out the nodes enough, the flaw in RttToEE is if the DM doesn't play up the factional disputes enough; the flaw is <em>not</em> that there is no variety).</p><p></p><p></p><p></p><p>Ah, the backhanded insult. "If you game <em>my</em> way, you are into brain work". Nice.</p><p></p><p>By the way, the psuedo-Gygaxian prose doesn't work for you. For Gygax, it came naturally. At your fingertips it comes off as annoying and as an attempt to obscure your meaning.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4877117, member: 307"] So, you [i]didn't[/i] claim that somehow PCs had plot immunity in an adventure path because the "path cares about whether you surivive" as opposed the the "tough" manly megadungeons that supposedly didn't? Because, you know, I can get quotes. Sure you can avoid the traps. If you know they are there ahead of time. If you simply don't go in the dungeon. If you don't actually do any exploring. All paths to dullness. Of all the classic modules, S1 was the most boring in execution by far. ToEE and (RttToEE) are [i]so much like[/i] megadungeons that many people cite them as examples of that type of adventure. And if you think they don't have variety, well then you really haven't looked at them. (The flaw in ToEE arises if the DM doesn't flesh out the nodes enough, the flaw in RttToEE is if the DM doesn't play up the factional disputes enough; the flaw is [i]not[/i] that there is no variety). Ah, the backhanded insult. "If you game [i]my[/i] way, you are into brain work". Nice. By the way, the psuedo-Gygaxian prose doesn't work for you. For Gygax, it came naturally. At your fingertips it comes off as annoying and as an attempt to obscure your meaning. [/QUOTE]
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