Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Did You Run AD&D Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5788883" data-attributes="member: 92305"><p>Another thread got me curious. AD&D has the most convoluted, complicated combat round system (mostly the initiative ins-and-outs) of any D&D edition ever published. I don't think I've ever met anyone who has run 1E AD&D strictly by the book.</p><p> </p><p>In my own games, way back when, so many years ago, we used to throw 1d10 for initiative, and we threw it individually. The throw was modified by DEX reaction modifier (yes, even melee strikes) and weapon speed factor. Although we used this system waaaayyy before 2nd edition came out, what we did looked more like 2E than it did 1E.</p><p> </p><p>We also allowed a character to complete his entire round, including movement and all attacks, before the next guy in the initiative chain was allowed to act. I remember that we used casting time to modify initiative, too, and we'd let the mage player either decide at the beginning of the round which spell he would throw (so that he could include this modifier to nish). Or, the mage player had the option of picking his spell on his nish but then going later in the round (for example, if a mage threw 3 on his 1d10 nish throw, he could wait until his turn to decide to throw a spell. If that spell took 4 segments to cast, then the mage acted on nish 7 instead of nish 3, later in the round).</p><p> </p><p>All of this, of course, flies in the face of what was written in the AD&D PHB and DMG. We didn't use Armor Adjustments to the attack roll, either (though we used them when 2E came around...curious).</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><a href="http://knights-n-knaves.com/dmprata/ADDICT.pdf" target="_blank">THIS</a> is a flow chart to help DMs run AD&D combat by the book, Rules As Written. Out of curiosity, did any of you blokes ever run AD&D as it is laid out in the rules? Did you master that beast?</p><p> </p><p>Or, did you (like my group) find some sort of house-rule that made everybody happy?</p><p> </p><p>It would be interesting to see all the permuations that the "official" AD&D combat rules inspired.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5788883, member: 92305"] Another thread got me curious. AD&D has the most convoluted, complicated combat round system (mostly the initiative ins-and-outs) of any D&D edition ever published. I don't think I've ever met anyone who has run 1E AD&D strictly by the book. In my own games, way back when, so many years ago, we used to throw 1d10 for initiative, and we threw it individually. The throw was modified by DEX reaction modifier (yes, even melee strikes) and weapon speed factor. Although we used this system waaaayyy before 2nd edition came out, what we did looked more like 2E than it did 1E. We also allowed a character to complete his entire round, including movement and all attacks, before the next guy in the initiative chain was allowed to act. I remember that we used casting time to modify initiative, too, and we'd let the mage player either decide at the beginning of the round which spell he would throw (so that he could include this modifier to nish). Or, the mage player had the option of picking his spell on his nish but then going later in the round (for example, if a mage threw 3 on his 1d10 nish throw, he could wait until his turn to decide to throw a spell. If that spell took 4 segments to cast, then the mage acted on nish 7 instead of nish 3, later in the round). All of this, of course, flies in the face of what was written in the AD&D PHB and DMG. We didn't use Armor Adjustments to the attack roll, either (though we used them when 2E came around...curious). [URL="http://knights-n-knaves.com/dmprata/ADDICT.pdf"]THIS[/URL] is a flow chart to help DMs run AD&D combat by the book, Rules As Written. Out of curiosity, did any of you blokes ever run AD&D as it is laid out in the rules? Did you master that beast? Or, did you (like my group) find some sort of house-rule that made everybody happy? It would be interesting to see all the permuations that the "official" AD&D combat rules inspired. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Did You Run AD&D Combat?
Top