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How Did You Run AD&D Combat?
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<blockquote data-quote="Water Bob" data-source="post: 5792511" data-attributes="member: 92305"><p>I didn't play AD&D this way, but I have played games with similar rules. One of the editons of the D6 Star Wars game (which I otherwise love) treated movement that way, IIRC.</p><p> </p><p>Move actions were similar to move actions under the d20 rules. Except, with the Star Wars game, a character got to perform one action--not his entire number of actions for the round--before the focus jumped to the next character. Around and round the combat took you until everyone was out of actions.</p><p> </p><p>On paper, I liked the idea. It surely did support a more "simultaneous" move environment. If a character wanted to move twice his movement and then fire his blaster, other characters got to do A LOT before that blaster went off. And, for the player, it always seemed as if you were hurrying up to do very little, "OK, it's your turn again!"</p><p> </p><p>"Um, I'm moving...here."</p><p> </p><p>"Right! Now, on to the Stormtrooper."</p><p> </p><p>I found it logical but boring and not fun.</p><p> </p><p>I was following the book, playing this way, when a player convinced me to allow character to do all of their actions at one time because it was more cinematic...and more fun.</p><p> </p><p>In an earlier game sessions when I was allowing character all actions at once, this player had his character lean around a doorway, fire his blaster, jump to the other side of the portal, then flip off the stormtroopers with "the finger".</p><p> </p><p>It was a hoot, the way he described his action. It was "fun". Everybody laughed. The game was more enjoyable.</p><p> </p><p>When I got hardnosed and made everyone do it "by the book", the player reminded me of that scene, saying, "That type of thing can never happen again under these rules."</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5792511, member: 92305"] I didn't play AD&D this way, but I have played games with similar rules. One of the editons of the D6 Star Wars game (which I otherwise love) treated movement that way, IIRC. Move actions were similar to move actions under the d20 rules. Except, with the Star Wars game, a character got to perform one action--not his entire number of actions for the round--before the focus jumped to the next character. Around and round the combat took you until everyone was out of actions. On paper, I liked the idea. It surely did support a more "simultaneous" move environment. If a character wanted to move twice his movement and then fire his blaster, other characters got to do A LOT before that blaster went off. And, for the player, it always seemed as if you were hurrying up to do very little, "OK, it's your turn again!" "Um, I'm moving...here." "Right! Now, on to the Stormtrooper." I found it logical but boring and not fun. I was following the book, playing this way, when a player convinced me to allow character to do all of their actions at one time because it was more cinematic...and more fun. In an earlier game sessions when I was allowing character all actions at once, this player had his character lean around a doorway, fire his blaster, jump to the other side of the portal, then flip off the stormtroopers with "the finger". It was a hoot, the way he described his action. It was "fun". Everybody laughed. The game was more enjoyable. When I got hardnosed and made everyone do it "by the book", the player reminded me of that scene, saying, "That type of thing can never happen again under these rules." [/QUOTE]
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