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How Did You Run AD&D Combat?
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<blockquote data-quote="billd91" data-source="post: 5793738" data-attributes="member: 3400"><p>For 1e AD&D, we pretty much just used strict d6 initiative per side. The side that rolled higher went first, any order within the group was fine and we didn't declare actions first. We didn't do anything with spell casting times, for the most part, unless it took more than 1 round. We followed the alternating rule for multiple attacks - one side then the other. And we used weapon speed factors to determine who went first if both sides rolled the same initiative.</p><p></p><p>In 2e, we went whole-hearted for the individual d10 roll, modified by weapon speed, casting time, and Dex. We even declared our actions before we rolled. It was slower compiling out the initiative order compared to 3e's cyclical initiative, but anti-caster actions were much easier to perform - a good thing. We didn't bother as much with alternating attacks for iterative attacks and we sometimes toyed with how the casting time actually worked - if you hit the wizard before his rolled initiative without factoring in the casting time, he didn't lose the spell, he just couldn't cast it but if you hit him between his rolled init and the modified init with the casting time, then the spell was actually lost... I'm not sure it was always worth the effort to do that though.</p></blockquote><p></p>
[QUOTE="billd91, post: 5793738, member: 3400"] For 1e AD&D, we pretty much just used strict d6 initiative per side. The side that rolled higher went first, any order within the group was fine and we didn't declare actions first. We didn't do anything with spell casting times, for the most part, unless it took more than 1 round. We followed the alternating rule for multiple attacks - one side then the other. And we used weapon speed factors to determine who went first if both sides rolled the same initiative. In 2e, we went whole-hearted for the individual d10 roll, modified by weapon speed, casting time, and Dex. We even declared our actions before we rolled. It was slower compiling out the initiative order compared to 3e's cyclical initiative, but anti-caster actions were much easier to perform - a good thing. We didn't bother as much with alternating attacks for iterative attacks and we sometimes toyed with how the casting time actually worked - if you hit the wizard before his rolled initiative without factoring in the casting time, he didn't lose the spell, he just couldn't cast it but if you hit him between his rolled init and the modified init with the casting time, then the spell was actually lost... I'm not sure it was always worth the effort to do that though. [/QUOTE]
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How Did You Run AD&D Combat?
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