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<blockquote data-quote="Rel" data-source="post: 4549959" data-attributes="member: 99"><p>We just got done with a Mutants & Masterminds campaign and I thoroughly enjoyed my character. His origin was his name: Dr. Dark.</p><p></p><p>Dr. Dark was an actual doctor (a neurosurgeon) whose inability to save a couple of critically ill patients plunged him into a depression filled with "dark thoughts". That's when his mutant powers emerged and he realized that he had control over darkness, teleport from shadow to shadow, could shoot bolts of darkness, and could even detach his shadow and have it perform independant actions.</p><p></p><p>Dr. Dark genius quickly turned to criminal pursuits. He was a criminal mastermind who assembled a team of other individuals with powers to aid him in pulling off his diabolical plans.</p><p></p><p>Criminals being how they are however, this assembly of lackeys soon felt that they could get along without Dr. Dark. They conspired to leave him holding the bag for their next crime, leaving him with all the blame and them with all the glory. Dr. Dark's shadow overheard this plan however and Dr. Dark begat a triple cross!</p><p></p><p>He contacted an emerging group of "superheroes" and gave them the exact time and location where his lackeys would be in exchange for amnesty and allowing him to be part of their capture. It went as planned and his ex-compatriots were taken into custody. A side effect was that nobody in the criminal underworld would trust him any longer so he had little choice but to band together with the heroes and turn to the cause of good.</p><p></p><p>(That was his backstory.)</p><p></p><p>I had originally intended Dr. Dark to be this sort of brooding genius who was having a hard time using his powers for the forces of good. In practice he was more like an ascerbic dick. He was always quick to insult others, promote his own glory and generally be a gigantic public relations nightmare for his superteam.</p><p></p><p>It was, in short, hilarious and awesome. My fellow players took it in stride and ran with the idea, going to great lengths to avoid letting Dr. Dark talk to the media. The governmental organization that sponsored our team required that Dr. Dark undergo periodic psychological evaluations. Most of these he skipped, letting his Shadow stand in for him, sit there and tell them "how he felt".</p><p></p><p>Perhaps my favorite rivalry that developed was between Dr. Dark and "Myrmidon", the erstwhile leader of our team ("Vigil"). Myrmidon was a sort of Iron Man-esque dude in a power suit that was also a genius. In fact he was slightly more of a genius than Dr. Dark in terms of intelligence score. But Dr. Dark managed to beat Myrmidon in a memorable game of Chess, which I lorded over him ever after.</p><p></p><p>On the last night of the campaign, I had a few leftover power points to spend on my character before we engaged in the final big battle. I spent them to boost my Intelligence so that it was officially higher than Myrmidon's.</p><p></p><p>Spite for the win!</p></blockquote><p></p>
[QUOTE="Rel, post: 4549959, member: 99"] We just got done with a Mutants & Masterminds campaign and I thoroughly enjoyed my character. His origin was his name: Dr. Dark. Dr. Dark was an actual doctor (a neurosurgeon) whose inability to save a couple of critically ill patients plunged him into a depression filled with "dark thoughts". That's when his mutant powers emerged and he realized that he had control over darkness, teleport from shadow to shadow, could shoot bolts of darkness, and could even detach his shadow and have it perform independant actions. Dr. Dark genius quickly turned to criminal pursuits. He was a criminal mastermind who assembled a team of other individuals with powers to aid him in pulling off his diabolical plans. Criminals being how they are however, this assembly of lackeys soon felt that they could get along without Dr. Dark. They conspired to leave him holding the bag for their next crime, leaving him with all the blame and them with all the glory. Dr. Dark's shadow overheard this plan however and Dr. Dark begat a triple cross! He contacted an emerging group of "superheroes" and gave them the exact time and location where his lackeys would be in exchange for amnesty and allowing him to be part of their capture. It went as planned and his ex-compatriots were taken into custody. A side effect was that nobody in the criminal underworld would trust him any longer so he had little choice but to band together with the heroes and turn to the cause of good. (That was his backstory.) I had originally intended Dr. Dark to be this sort of brooding genius who was having a hard time using his powers for the forces of good. In practice he was more like an ascerbic dick. He was always quick to insult others, promote his own glory and generally be a gigantic public relations nightmare for his superteam. It was, in short, hilarious and awesome. My fellow players took it in stride and ran with the idea, going to great lengths to avoid letting Dr. Dark talk to the media. The governmental organization that sponsored our team required that Dr. Dark undergo periodic psychological evaluations. Most of these he skipped, letting his Shadow stand in for him, sit there and tell them "how he felt". Perhaps my favorite rivalry that developed was between Dr. Dark and "Myrmidon", the erstwhile leader of our team ("Vigil"). Myrmidon was a sort of Iron Man-esque dude in a power suit that was also a genius. In fact he was slightly more of a genius than Dr. Dark in terms of intelligence score. But Dr. Dark managed to beat Myrmidon in a memorable game of Chess, which I lorded over him ever after. On the last night of the campaign, I had a few leftover power points to spend on my character before we engaged in the final big battle. I spent them to boost my Intelligence so that it was officially higher than Myrmidon's. Spite for the win! [/QUOTE]
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