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<blockquote data-quote="WalterKovacs" data-source="post: 4552451" data-attributes="member: 63763"><p><strong>Jack Styles: Bard/Chameleon</strong> The name was basically directly connected to the concept of the character, and his character was in many ways similar to the character from Jack of all Trades, but with the magical flair added. If nothing else, he'd constantly flirt with the female NPC that was added to the party, and was a bit of the foil to the party's paladin, not so much confronting him, as being the second in command of the group, and generally mediating the animosity against the more CN members of the party and him, often playing the role of distracting him. His character ended up partially getting pulled into a later character that was a swashbuckler/rogue (with the feat to make the two classes sort of merge) and played closer to the routes of the characters name. The personality is fun to play, and on occaision he did some ridiculous things, such as using his whip on multiple occaisions to trip creatures that he probably had no right in tripping. The most interesting thing about him was probably that he was pretty mediocre, with a 14 in every stat but CON (10) and CHA (16), making him very reliant on magic items and his chameleon bonus to be competant.</p><p> </p><p><strong>Quella Gorgammin: Fighter/Ghost Faced Killer</strong></p><p> </p><p>Probably one of my most elaborate characters. I got invited to join a relatively high level campaign, so I took advantage and took a really cool prestige class I'd probably never be able to take with a stricter DM (and at lower levels). So I went with the Ghost Face Killer. One problem of course, was that it meant I had to be evil. The point where I'd be joining the party was in the middle of a vampire based adventure. They were visiting the southern continents that are ruled over by vampires, who have a number of living servants that keep them fed by capturing villages, etc.</p><p> </p><p>The backstory is basically that the character was offered up as some sort of sacrifice to the vampire lord, but had messed it up and the whole village was going to be punished. She made a Silver Surfer-esque deal, claiming to be more useful than just food, and proved competant in a fight. To control her, and to assist her task, she was given a mask. It was basically an intelligent/cursed version of the mask of lies. The curse made it impossible to remove, made her "default form" a sort of ghostly presence, and required freshly spilled blood to trigger the disguise part. The other half was the intelligence present was a former ghost faced killer. The mask basically pushed her down the evil path, etc ... and ultimately she ended up hunting down her own people as part of her job, having lost much of her identity in that she can't really "revert" to normal form.</p><p> </p><p>Upon joining the party she eventually started fighting back against the mask, and thanks to "divine" intervention [some powerful person purporting to be a god that forced the party into a gladitorial competition] she was able to permanently rid herself of the mask. At that point, she began her road to redemption. She was still a bit extreme in how she did things, but it was mostly focused towards good goals. The fact that a fellow party member was a half-field who was attempting to redeem himself gave her hope that she could do the same. </p><p> </p><p>All that changed when the artifact bracers the half-fiend and the fighter were sharing ended up being shared by her and the half-fiend. Basically, the artifact allowed the sharing of power, but also allowed the stealing of powers. The half-fiend came across a cursed bean bag, where each bean had some sort of effect. The character pulled one bean, that forced everyone to jump constantly. Later, he pulled a bean and fell in love with it. The group decided that getting the bag from him is a good idea. Quella stole the bag, the group brought him to a cleric, telling him he'd be getting married to the bean, and the cleric removed the curse. When back to his right senses, he demanded Quella return the bag. When told that the group didn't want him to have it, he used the bracers to sap Quella of nearly all her strength to take back the bag. The breach of trust, especially in that it involved a failed battle of wills, which is exactly the sort of torment put onto her by the mask. Soon after she invested in some magic items to return her undetectable allignment and mask her thoughts (a LG psionic joined the party). Needless to say, no one in the party were using the "brother bracers" anymore after the incident.</p><p> </p><p>For the rest of the campaign, Quella went along with the groups plan, but mostly in that it served her purposes to do so. The group were infiltrating an evil cult to achieve good ends ... Quella felt that an opportunity may arise that she can turn her allies, especially the half-fiend, over to the evil cult and perhaps gain greater favor with them. When the party ultimately succeeded, she retired to her position as baroness and spymaster to work on slowly manipulating her fiancee (who she was unable to "fail to save" during the party's mission <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) in a Lady MacBeth fashion to ultimately take over the kingdom. The evil covert mission was one thing, but it would be hard to keep going with an evil PC going forward. A new PC came in, but things didn't really go for very long before that campaign fizzled out.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4552451, member: 63763"] [b]Jack Styles: Bard/Chameleon[/b] The name was basically directly connected to the concept of the character, and his character was in many ways similar to the character from Jack of all Trades, but with the magical flair added. If nothing else, he'd constantly flirt with the female NPC that was added to the party, and was a bit of the foil to the party's paladin, not so much confronting him, as being the second in command of the group, and generally mediating the animosity against the more CN members of the party and him, often playing the role of distracting him. His character ended up partially getting pulled into a later character that was a swashbuckler/rogue (with the feat to make the two classes sort of merge) and played closer to the routes of the characters name. The personality is fun to play, and on occaision he did some ridiculous things, such as using his whip on multiple occaisions to trip creatures that he probably had no right in tripping. The most interesting thing about him was probably that he was pretty mediocre, with a 14 in every stat but CON (10) and CHA (16), making him very reliant on magic items and his chameleon bonus to be competant. [b]Quella Gorgammin: Fighter/Ghost Faced Killer[/b] Probably one of my most elaborate characters. I got invited to join a relatively high level campaign, so I took advantage and took a really cool prestige class I'd probably never be able to take with a stricter DM (and at lower levels). So I went with the Ghost Face Killer. One problem of course, was that it meant I had to be evil. The point where I'd be joining the party was in the middle of a vampire based adventure. They were visiting the southern continents that are ruled over by vampires, who have a number of living servants that keep them fed by capturing villages, etc. The backstory is basically that the character was offered up as some sort of sacrifice to the vampire lord, but had messed it up and the whole village was going to be punished. She made a Silver Surfer-esque deal, claiming to be more useful than just food, and proved competant in a fight. To control her, and to assist her task, she was given a mask. It was basically an intelligent/cursed version of the mask of lies. The curse made it impossible to remove, made her "default form" a sort of ghostly presence, and required freshly spilled blood to trigger the disguise part. The other half was the intelligence present was a former ghost faced killer. The mask basically pushed her down the evil path, etc ... and ultimately she ended up hunting down her own people as part of her job, having lost much of her identity in that she can't really "revert" to normal form. Upon joining the party she eventually started fighting back against the mask, and thanks to "divine" intervention [some powerful person purporting to be a god that forced the party into a gladitorial competition] she was able to permanently rid herself of the mask. At that point, she began her road to redemption. She was still a bit extreme in how she did things, but it was mostly focused towards good goals. The fact that a fellow party member was a half-field who was attempting to redeem himself gave her hope that she could do the same. All that changed when the artifact bracers the half-fiend and the fighter were sharing ended up being shared by her and the half-fiend. Basically, the artifact allowed the sharing of power, but also allowed the stealing of powers. The half-fiend came across a cursed bean bag, where each bean had some sort of effect. The character pulled one bean, that forced everyone to jump constantly. Later, he pulled a bean and fell in love with it. The group decided that getting the bag from him is a good idea. Quella stole the bag, the group brought him to a cleric, telling him he'd be getting married to the bean, and the cleric removed the curse. When back to his right senses, he demanded Quella return the bag. When told that the group didn't want him to have it, he used the bracers to sap Quella of nearly all her strength to take back the bag. The breach of trust, especially in that it involved a failed battle of wills, which is exactly the sort of torment put onto her by the mask. Soon after she invested in some magic items to return her undetectable allignment and mask her thoughts (a LG psionic joined the party). Needless to say, no one in the party were using the "brother bracers" anymore after the incident. For the rest of the campaign, Quella went along with the groups plan, but mostly in that it served her purposes to do so. The group were infiltrating an evil cult to achieve good ends ... Quella felt that an opportunity may arise that she can turn her allies, especially the half-fiend, over to the evil cult and perhaps gain greater favor with them. When the party ultimately succeeded, she retired to her position as baroness and spymaster to work on slowly manipulating her fiancee (who she was unable to "fail to save" during the party's mission ;)) in a Lady MacBeth fashion to ultimately take over the kingdom. The evil covert mission was one thing, but it would be hard to keep going with an evil PC going forward. A new PC came in, but things didn't really go for very long before that campaign fizzled out. [/QUOTE]
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