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<blockquote data-quote="Mathew_Freeman" data-source="post: 4552868" data-attributes="member: 1846"><p>Warforged Cleric named The Promise of Distant Thunder, 4e.</p><p></p><p>I hadn't really thought much about Warforged before 4e. I knew about them, but hadn't seen the stats or anything. When WotC produced the Dragon article about them it really sparked my interest.</p><p></p><p>Reading the 4e rulebook made me want to try out a Cleric. I always love the way in which faith in D&D is a concrete reality in the world - you ask favours of your God and they respond, granting you power. Plus, you can do a great job of striding into melee and laying waste with your divine power. What's not to love?</p><p></p><p>Finally, the name is heavily influenced by Iain M. Banks Culture novels. The interstellar ships in that all have impressive, if sometimes whimsical, names, and "The Promise of Distant Thunder" seems to invoke a nice sense of wonder.</p><p></p><p>Then, I spoke to my DM and we agreed that in his Norse campaign, Warforged were created to defend humankind, but that they had all disappeared a long time ago. So the campaign opened with the other players discovering my character trapped in ice and unaware of the passing of time - until they freed him. From then on, you can read what happened in the Swordlands Story Hour - link in my sig [/shameless plug].</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4552868, member: 1846"] Warforged Cleric named The Promise of Distant Thunder, 4e. I hadn't really thought much about Warforged before 4e. I knew about them, but hadn't seen the stats or anything. When WotC produced the Dragon article about them it really sparked my interest. Reading the 4e rulebook made me want to try out a Cleric. I always love the way in which faith in D&D is a concrete reality in the world - you ask favours of your God and they respond, granting you power. Plus, you can do a great job of striding into melee and laying waste with your divine power. What's not to love? Finally, the name is heavily influenced by Iain M. Banks Culture novels. The interstellar ships in that all have impressive, if sometimes whimsical, names, and "The Promise of Distant Thunder" seems to invoke a nice sense of wonder. Then, I spoke to my DM and we agreed that in his Norse campaign, Warforged were created to defend humankind, but that they had all disappeared a long time ago. So the campaign opened with the other players discovering my character trapped in ice and unaware of the passing of time - until they freed him. From then on, you can read what happened in the Swordlands Story Hour - link in my sig [/shameless plug]. [/QUOTE]
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