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How Did Your Lair Assault 2 Go? (spoilers)
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<blockquote data-quote="Taed" data-source="post: 5747695" data-attributes="member: 89454"><p>I played this the last two weeks with [MENTION=996]Tony Vargas[/MENTION]. Our first time through, none of us knew anything about the module except that it involved pirates and two encounters. Our party of 5 spent about 5 hours but had to stop due to the store closing. We did not finish the second encounter, and were down to just 3 PCs, so it so-so as to whether we would finish and have enough people to sail the ship (2).</p><p></p><p>The second time, we were much more prepared (everyone trained in Stealth, for example) and our party of 4 finished and won both encounters in about 90 minutes.</p><p></p><p>The first encounter was finished in about 30 minutes. We came in on the rowboat with Water Walking, Silence, and Traveler's Camouflage. We were then going to use a Hand of Fate scroll to point to where the Talon was, but due to our short-by-1 party, we had no one trained in the needed Religion. So, the two most stealthy PCs (one of them a Pixie) quickly searched the chests, found the right room, did Coupe de Grace on the two inhabitants, all without alerting anyone else and then the strong guy carried the Talon out to the rowboat. We completed that encounter without taking any damage.</p><p></p><p>For the second encounter, we quickly went below decks (having learned our lesson with the tentacles the first time around) and fought it out down there, away from the tentacles. The module apparently had nothing to say about what the tentacles would do without available targets. We bloodied the Baron and our Warlord was able to get him to retreat (I forget the power). So, we won without killing any monsters, and only the Pixie got bloodied.</p><p></p><p>The largest oversight that I noticed was that the module apparently does not say how much the Talon weighs. The DM rules previously that it was between 500 and 1000 pounds, so that put it out of range of a Bag of Holding, and possibly also Tenser's Floating Disk (depending on the roll). Information like that should have been in the module.</p><p></p><p>All of us felt that the first Lair Assault was more fun and re-playable. While this one certainly had less "cheese" (primarily due to the lack of advantage to be had knowing that ongoing fire damage was sure to come), it was less fun. After playing it twice, we're not going to play it again. Compare that to the first, which I played 4 times and I think the others in the group may have played a few more times.</p></blockquote><p></p>
[QUOTE="Taed, post: 5747695, member: 89454"] I played this the last two weeks with [MENTION=996]Tony Vargas[/MENTION]. Our first time through, none of us knew anything about the module except that it involved pirates and two encounters. Our party of 5 spent about 5 hours but had to stop due to the store closing. We did not finish the second encounter, and were down to just 3 PCs, so it so-so as to whether we would finish and have enough people to sail the ship (2). The second time, we were much more prepared (everyone trained in Stealth, for example) and our party of 4 finished and won both encounters in about 90 minutes. The first encounter was finished in about 30 minutes. We came in on the rowboat with Water Walking, Silence, and Traveler's Camouflage. We were then going to use a Hand of Fate scroll to point to where the Talon was, but due to our short-by-1 party, we had no one trained in the needed Religion. So, the two most stealthy PCs (one of them a Pixie) quickly searched the chests, found the right room, did Coupe de Grace on the two inhabitants, all without alerting anyone else and then the strong guy carried the Talon out to the rowboat. We completed that encounter without taking any damage. For the second encounter, we quickly went below decks (having learned our lesson with the tentacles the first time around) and fought it out down there, away from the tentacles. The module apparently had nothing to say about what the tentacles would do without available targets. We bloodied the Baron and our Warlord was able to get him to retreat (I forget the power). So, we won without killing any monsters, and only the Pixie got bloodied. The largest oversight that I noticed was that the module apparently does not say how much the Talon weighs. The DM rules previously that it was between 500 and 1000 pounds, so that put it out of range of a Bag of Holding, and possibly also Tenser's Floating Disk (depending on the roll). Information like that should have been in the module. All of us felt that the first Lair Assault was more fun and re-playable. While this one certainly had less "cheese" (primarily due to the lack of advantage to be had knowing that ongoing fire damage was sure to come), it was less fun. After playing it twice, we're not going to play it again. Compare that to the first, which I played 4 times and I think the others in the group may have played a few more times. [/QUOTE]
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How Did Your Lair Assault 2 Go? (spoilers)
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