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How Did Your Lair Assault 2 Go? (spoilers)
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<blockquote data-quote="KarinsDad" data-source="post: 5747895" data-attributes="member: 2011"><p>I thought staying above decks was suicide.</p><p></p><p>Each tentacle targets 2 to 3 PCs per round, the BBEG gets 2, and the lesser 2 foes get 1 each (IIRC). That's a total of 12 to 16 NPC attacks per round. That could easily drop 1 or 2 PCs per round.</p><p></p><p></p><p></p><p>Why?</p><p></p><p>Our DM told was that the 2 pirates were asleep / drunk.</p><p></p><p>We had 2 PCs stand over each NPC and simultaneously CDG them. Navy Seals do this all of the time.</p><p></p><p>Are the pirates in the middle THAT alert to random noises? It's a fricking pirate den. There should be all kinds of stuff constantly going on that (pirates throwing up, fights, laughter, creaking floors, etc.).</p><p></p><p>The concept that the pirates come running if a floor creaks in a room where 2 pirates were sleeping it off is, quite frankly, ludicrous and stupid.</p><p></p><p>That part of the module was totally non-plausible and lame.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5747895, member: 2011"] I thought staying above decks was suicide. Each tentacle targets 2 to 3 PCs per round, the BBEG gets 2, and the lesser 2 foes get 1 each (IIRC). That's a total of 12 to 16 NPC attacks per round. That could easily drop 1 or 2 PCs per round. Why? Our DM told was that the 2 pirates were asleep / drunk. We had 2 PCs stand over each NPC and simultaneously CDG them. Navy Seals do this all of the time. Are the pirates in the middle THAT alert to random noises? It's a fricking pirate den. There should be all kinds of stuff constantly going on that (pirates throwing up, fights, laughter, creaking floors, etc.). The concept that the pirates come running if a floor creaks in a room where 2 pirates were sleeping it off is, quite frankly, ludicrous and stupid. That part of the module was totally non-plausible and lame. [/QUOTE]
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How Did Your Lair Assault 2 Go? (spoilers)
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