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General Tabletop Discussion
*Pathfinder & Starfinder
How Did Your Lair Assault 2 Go? (spoilers)
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<blockquote data-quote="KarinsDad" data-source="post: 5748591" data-attributes="member: 2011"><p>There is a difference between a killer encounter, and one where the DM says "Ok, you went below decks, you are all dead". But staying up above is totally out of the question. The module forces the PCs below decks. There is no other choice. There is not a single square on board the ship where the PCs could attack the NPCs and the NPCs cannot attack back without the NPCs coming down below as well.</p><p></p><p>So, that means that the PCs must retreat but with your interpretation of smart NPCs, the NPCs should not follow and should destroy the ship instead. I'm not quite seeing how the PCs could ever win in that scenario.</p><p></p><p>I was bothered a bit how I spent many hours designing my daughter's PC and her PC was killed half way through round one in the second encounter and she couldn't play at all for 3 hours. I would have been really annoyed if my DM did as you suggested and auto-killed us in 2 to 3 rounds if we stayed and auto-killed us in 2 to 3 rounds if we went below decks.</p><p></p><p>PS. It's not as if our group stopped fighting. We constantly went back up above decks to attack the tentacles. We would just go up and attack and "shift fall, or teleport fall" back below so that the tentacles had to ready actions to attack us (the holds had been breached open earlier in the encounter, so it was easy to get back below decks). It wasn't as if the NPCs weren't getting their fair share of attacks, it's just that the PCs controlled some of those attacks instead of everyone just dying in the first 4 rounds as you suggest.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5748591, member: 2011"] There is a difference between a killer encounter, and one where the DM says "Ok, you went below decks, you are all dead". But staying up above is totally out of the question. The module forces the PCs below decks. There is no other choice. There is not a single square on board the ship where the PCs could attack the NPCs and the NPCs cannot attack back without the NPCs coming down below as well. So, that means that the PCs must retreat but with your interpretation of smart NPCs, the NPCs should not follow and should destroy the ship instead. I'm not quite seeing how the PCs could ever win in that scenario. I was bothered a bit how I spent many hours designing my daughter's PC and her PC was killed half way through round one in the second encounter and she couldn't play at all for 3 hours. I would have been really annoyed if my DM did as you suggested and auto-killed us in 2 to 3 rounds if we stayed and auto-killed us in 2 to 3 rounds if we went below decks. PS. It's not as if our group stopped fighting. We constantly went back up above decks to attack the tentacles. We would just go up and attack and "shift fall, or teleport fall" back below so that the tentacles had to ready actions to attack us (the holds had been breached open earlier in the encounter, so it was easy to get back below decks). It wasn't as if the NPCs weren't getting their fair share of attacks, it's just that the PCs controlled some of those attacks instead of everyone just dying in the first 4 rounds as you suggest. [/QUOTE]
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How Did Your Lair Assault 2 Go? (spoilers)
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