Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Did Your Lair Assault 2 Go? (spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zuche" data-source="post: 5749448" data-attributes="member: 6682151"><p>See, fighting against the opposition arrayed on deck against you is a different matter altogether than what you'd described earlier, Karin's Dad. As for not seeing what else you could have done, every impression I have of Lair Assault is to encourage you to try different things. Is it really that difficult for an 8th level party to deny their opponents the opportunity to focus fire in this encounter? </p><p></p><p>Claiming that staying above decks results in automatic TPK within two or three rounds tells me you've overlooked more resources than I can count on one hand. Maybe you didn't have all of the ones I can count, but it shouldn't have been hard to acquire most of them with very little effort.</p><p> </p><p>I'm a bit confused by your reaction to the cleric's death. How would her sudden death at the start of the second encounter be made worse by having the rest of the group die soon after? Doesn't the game speed up as more and more players are eliminated? Despite errors on the printed material, I know the play test determined that this whole adventure should take no more than three to four hours. (That said, it took my group three hours on the first encounter before failing to meet its objective. Then again, my sessions nearly always run long.)</p><p></p><p>...</p><p></p><p>Nullzone, I don't see this adventure crippling the skald as badly as you think it does. Aren't there a few resources that let you retain an encounter power (unless you're an executioner)? Even if there aren't, a player can make this work; timing just gains a few more priority levels than usual.</p></blockquote><p></p>
[QUOTE="Zuche, post: 5749448, member: 6682151"] See, fighting against the opposition arrayed on deck against you is a different matter altogether than what you'd described earlier, Karin's Dad. As for not seeing what else you could have done, every impression I have of Lair Assault is to encourage you to try different things. Is it really that difficult for an 8th level party to deny their opponents the opportunity to focus fire in this encounter? Claiming that staying above decks results in automatic TPK within two or three rounds tells me you've overlooked more resources than I can count on one hand. Maybe you didn't have all of the ones I can count, but it shouldn't have been hard to acquire most of them with very little effort. I'm a bit confused by your reaction to the cleric's death. How would her sudden death at the start of the second encounter be made worse by having the rest of the group die soon after? Doesn't the game speed up as more and more players are eliminated? Despite errors on the printed material, I know the play test determined that this whole adventure should take no more than three to four hours. (That said, it took my group three hours on the first encounter before failing to meet its objective. Then again, my sessions nearly always run long.) ... Nullzone, I don't see this adventure crippling the skald as badly as you think it does. Aren't there a few resources that let you retain an encounter power (unless you're an executioner)? Even if there aren't, a player can make this work; timing just gains a few more priority levels than usual. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Did Your Lair Assault 2 Go? (spoilers)
Top