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How Did Your Lair Assault 2 Go? (spoilers)
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<blockquote data-quote="Zuche" data-source="post: 5753685" data-attributes="member: 6682151"><p>Once the season ends, sure. Until then, it's not proper to share privileged information with you.</p><p></p><p></p><p></p><p>Not at all. As you've noted, it's possible to utilize the hold without abandoning the deck. Now if you can force some of your enemies below the deck, sure, you might have a chance. </p><p></p><p>Expecting your DM to hold your hand by having the tentacles limit themselves to readied actions is a fail. If you cannot keep your opponents engaged, your team deserves to die. </p><p></p><p>My last group managed to win with only 50% casualties. I made one mistake that made things easier in the end, but they would have made it to the end. There was never a point at which I could target more than three of them at a time with a tentacle, and their controller did a decent job of herding the rest of their opponents. It wasn't until they all started moving to port that I had all of the tentacles focus fire on that side of the ship, since I don't picture a kraken thinking in those terms against a deck full of snacks.</p><p></p><p>If the snacks make that difficult by playing turtle, a creature that's perfectly capable of cracking the shell is going to do it -- and anyone that brought such a creature to the fight is almost certainly going to cooperate with that. Keep them busy or die; that's more than fair, considering that they could have made destroying the ship Plan A.</p></blockquote><p></p>
[QUOTE="Zuche, post: 5753685, member: 6682151"] Once the season ends, sure. Until then, it's not proper to share privileged information with you. Not at all. As you've noted, it's possible to utilize the hold without abandoning the deck. Now if you can force some of your enemies below the deck, sure, you might have a chance. Expecting your DM to hold your hand by having the tentacles limit themselves to readied actions is a fail. If you cannot keep your opponents engaged, your team deserves to die. My last group managed to win with only 50% casualties. I made one mistake that made things easier in the end, but they would have made it to the end. There was never a point at which I could target more than three of them at a time with a tentacle, and their controller did a decent job of herding the rest of their opponents. It wasn't until they all started moving to port that I had all of the tentacles focus fire on that side of the ship, since I don't picture a kraken thinking in those terms against a deck full of snacks. If the snacks make that difficult by playing turtle, a creature that's perfectly capable of cracking the shell is going to do it -- and anyone that brought such a creature to the fight is almost certainly going to cooperate with that. Keep them busy or die; that's more than fair, considering that they could have made destroying the ship Plan A. [/QUOTE]
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How Did Your Lair Assault 2 Go? (spoilers)
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