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How Did Your Lair Assault 2 Go? (spoilers)
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<blockquote data-quote="KarinsDad" data-source="post: 5755909" data-attributes="member: 2011"><p>The precedent is a monster with hit points, AC, etc. that can be attacked, stunned, conditioned, and the tentacles are minions. The new mechanic is a monster without hit points, AC, etc., cannot be attacked directly, autokills any PC that tries, and the tentacles are full blown monsters of their own. Also, the Slit Horror has only been in 4E for a little over a year (just to be precise about it).</p><p></p><p>There's a difference between a theme precedence (which you are quoting) and a mechanics precedence (which you are not).</p><p></p><p>Like I said, "at our table". I wanted to slide the tentacles and the DM said "don't bother" or something to that effect. I didn't know whether they could not be slid, or whether it was because they could move wherever they wanted. All I know is that attempting to take out tentacles without simple boring hack and slash did not appear to be an option.</p><p></p><p>Hardly what I'd call an exciting feature to the encounter.</p><p></p><p></p><p></p><p>I think the ability you are looking for is Tremorsense. Blindsight requires perception checks and is stopped by things like blocking terrain. Blindsight does not give line of sight where it would normally be stopped. And if a perception check is failed with Blindsight, its impossible to distinguish friend from foe.</p><p></p><p>Tremorsense does give the required abilities.</p><p></p><p></p><p></p><p>Ha.</p><p></p><p>For both LA1 and LA2, our players didn't break much of a sweat. In LA2, one PC died in round one, but that's just because the DM immediately threw 5 attacks at the party Leader cause he knew that the Leader with resist 5 all attacks and heal 20 per round was going to crash his party. Another PC died due to the save or die, but again, WotC had to break a rule that they told everyone was one a terrible rule to break to kill that second PC. zzzzz</p><p></p><p>Wetting our pants?</p><p></p><p>Please. WotC doesn't know how to write a module that does that.</p><p></p><p>People don't care about losing PCs rolled up for a one shot event like this. There is no terror or nail biting here.</p><p></p><p>That comes from a player desire to see his PC live and that comes from playing the PC for a while and having that concept of missing the PC if the PC dies. That doesn't come from a bunch of surprise changing of the rules because WotC cannot figure out how to challenge players without doing that.</p><p></p><p>3.5 and earlier had built in mechanics to make players sweat. Energy Drain. Stat lowering. Ways to take things away from the PCs that were hard to get back. That's what results in nail biting.</p><p></p><p>A good earlier adventure to make players sweat was to have burrow mounds with undead with level draining. Players were super cautious and concerned in those situations.</p><p></p><p>4E doesn't have that anymore. It's a game designed with so MANY safety nets that it's hard to take stuff away from PCs. Your Strength cannot be lowered. You cannot lose your level. The only thing that can happen is that you die and even then, there are rituals to bring you back and now, even class abilities to bring you back after an extended rest.</p><p></p><p>There is no terror in 4E. The designers went out of their to remove it all and make the game vanilla where players are entitled to have their PCs survive. When you do that, you make it extremely difficult to introduce terror into a killer dungeon setting. They have to go back to save and die, and other things and even then, it's pretty lame.</p><p></p><p></p><p></p><p>No. It shows that not everyone is a zombie who loves any stupid scenario idea that WotC shovels at them.</p><p></p><p>Maybe you should try thinking outside the box and understanding the difference between good module design and inferior module design.</p><p></p><p>The LA modules so far have been mediocre at best. When a module has to hamper class abilities in order to challenge PCs, it shows a "remarkable lack of vision".</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5755909, member: 2011"] The precedent is a monster with hit points, AC, etc. that can be attacked, stunned, conditioned, and the tentacles are minions. The new mechanic is a monster without hit points, AC, etc., cannot be attacked directly, autokills any PC that tries, and the tentacles are full blown monsters of their own. Also, the Slit Horror has only been in 4E for a little over a year (just to be precise about it). There's a difference between a theme precedence (which you are quoting) and a mechanics precedence (which you are not). Like I said, "at our table". I wanted to slide the tentacles and the DM said "don't bother" or something to that effect. I didn't know whether they could not be slid, or whether it was because they could move wherever they wanted. All I know is that attempting to take out tentacles without simple boring hack and slash did not appear to be an option. Hardly what I'd call an exciting feature to the encounter. I think the ability you are looking for is Tremorsense. Blindsight requires perception checks and is stopped by things like blocking terrain. Blindsight does not give line of sight where it would normally be stopped. And if a perception check is failed with Blindsight, its impossible to distinguish friend from foe. Tremorsense does give the required abilities. Ha. For both LA1 and LA2, our players didn't break much of a sweat. In LA2, one PC died in round one, but that's just because the DM immediately threw 5 attacks at the party Leader cause he knew that the Leader with resist 5 all attacks and heal 20 per round was going to crash his party. Another PC died due to the save or die, but again, WotC had to break a rule that they told everyone was one a terrible rule to break to kill that second PC. zzzzz Wetting our pants? Please. WotC doesn't know how to write a module that does that. People don't care about losing PCs rolled up for a one shot event like this. There is no terror or nail biting here. That comes from a player desire to see his PC live and that comes from playing the PC for a while and having that concept of missing the PC if the PC dies. That doesn't come from a bunch of surprise changing of the rules because WotC cannot figure out how to challenge players without doing that. 3.5 and earlier had built in mechanics to make players sweat. Energy Drain. Stat lowering. Ways to take things away from the PCs that were hard to get back. That's what results in nail biting. A good earlier adventure to make players sweat was to have burrow mounds with undead with level draining. Players were super cautious and concerned in those situations. 4E doesn't have that anymore. It's a game designed with so MANY safety nets that it's hard to take stuff away from PCs. Your Strength cannot be lowered. You cannot lose your level. The only thing that can happen is that you die and even then, there are rituals to bring you back and now, even class abilities to bring you back after an extended rest. There is no terror in 4E. The designers went out of their to remove it all and make the game vanilla where players are entitled to have their PCs survive. When you do that, you make it extremely difficult to introduce terror into a killer dungeon setting. They have to go back to save and die, and other things and even then, it's pretty lame. No. It shows that not everyone is a zombie who loves any stupid scenario idea that WotC shovels at them. Maybe you should try thinking outside the box and understanding the difference between good module design and inferior module design. The LA modules so far have been mediocre at best. When a module has to hamper class abilities in order to challenge PCs, it shows a "remarkable lack of vision". [/QUOTE]
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