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*Pathfinder & Starfinder
How Did Your Lair Assault 2 Go? (spoilers)
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<blockquote data-quote="Zuche" data-source="post: 5759591" data-attributes="member: 6682151"><p>That's one thing I like about it. Why limit options to an expected "feel"? Deviations are good, as long as they're consistent within the scenario itself.</p><p></p><p> </p><p></p><p>The limit on carrying capacity is a pain here. Sure, you can get around that, but it does make it harder to earn a few of the awards.</p><p></p><p>It's a shame the rules don't make it easier to grab pixies and stuff them into a trunk -- very Tinkerbell and Hook, that.</p><p></p><p></p><p></p><p>Not really. Thinking beyond two dimensions helps, but flight is only one of three options for doing that, maybe four if you include the hold. Even the two dimensional thinkers can avoid a dip by mundane means. Dodging opportunity attacks is easier for pixies, but not that much easier here.</p></blockquote><p></p>
[QUOTE="Zuche, post: 5759591, member: 6682151"] That's one thing I like about it. Why limit options to an expected "feel"? Deviations are good, as long as they're consistent within the scenario itself. The limit on carrying capacity is a pain here. Sure, you can get around that, but it does make it harder to earn a few of the awards. It's a shame the rules don't make it easier to grab pixies and stuff them into a trunk -- very Tinkerbell and Hook, that. Not really. Thinking beyond two dimensions helps, but flight is only one of three options for doing that, maybe four if you include the hold. Even the two dimensional thinkers can avoid a dip by mundane means. Dodging opportunity attacks is easier for pixies, but not that much easier here. [/QUOTE]
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How Did Your Lair Assault 2 Go? (spoilers)
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