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General Tabletop Discussion
*Pathfinder & Starfinder
How Did Your Lair Assault 2 Go? (spoilers)
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<blockquote data-quote="KarinsDad" data-source="post: 5759645" data-attributes="member: 2011"><p>Giving the tentacles Blindsight is lame. The tentacles themselves get the ability to individually "see" in a fashion. It avoids the problem of the Kraken seeing the foes through the blocking terrain of the ship. No different than the concept of making the tentacles individual creatures. Someone stunning a single tentacle does not stun the Kraken and the rest of the tentacles, hence, the monster rules are lame here.</p><p></p><p>Giving the Kraken Tremorsense makes more sense.</p><p></p><p>I suspect that most DMs just play the tentacles as omniscient and know friend from foe regardless of circumstances without a single perception check rolled, although the tentacles themselves should not be intelligent.</p><p></p><p></p><p>Anyway, it's a bit of a moot point since I won't be playing this encounter a second time. It's just not interesting enough.</p><p></p><p>The entire Lair Assault concept seems to be one designed for people who like to play the same computer game over and over again until they get the highest score they can or some such, as opposed to people who play a computer game once and then want to move on to the next computer game.</p><p></p><p>For the former type of players, Lair Assault is probably cool to keep going back to. For the latter type of player such as myself, it's meh. The challenges so far have not prevented the PCs in our group from winning and except for a tiny bit of luck on the part of the DM in the second one, we could easily have won both adventures without a single PC death the first time out.</p><p></p><p>Not exactly the level of deadly challenge promised by the designers.</p><p></p><p>I've been more challenged in 4E with a solo fight with a Beholder than I have been with either of these two modules.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5759645, member: 2011"] Giving the tentacles Blindsight is lame. The tentacles themselves get the ability to individually "see" in a fashion. It avoids the problem of the Kraken seeing the foes through the blocking terrain of the ship. No different than the concept of making the tentacles individual creatures. Someone stunning a single tentacle does not stun the Kraken and the rest of the tentacles, hence, the monster rules are lame here. Giving the Kraken Tremorsense makes more sense. I suspect that most DMs just play the tentacles as omniscient and know friend from foe regardless of circumstances without a single perception check rolled, although the tentacles themselves should not be intelligent. Anyway, it's a bit of a moot point since I won't be playing this encounter a second time. It's just not interesting enough. The entire Lair Assault concept seems to be one designed for people who like to play the same computer game over and over again until they get the highest score they can or some such, as opposed to people who play a computer game once and then want to move on to the next computer game. For the former type of players, Lair Assault is probably cool to keep going back to. For the latter type of player such as myself, it's meh. The challenges so far have not prevented the PCs in our group from winning and except for a tiny bit of luck on the part of the DM in the second one, we could easily have won both adventures without a single PC death the first time out. Not exactly the level of deadly challenge promised by the designers. I've been more challenged in 4E with a solo fight with a Beholder than I have been with either of these two modules. [/QUOTE]
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How Did Your Lair Assault 2 Go? (spoilers)
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