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*Pathfinder & Starfinder
How Did Your Lair Assault 2 Go? (spoilers)
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<blockquote data-quote="Nullzone" data-source="post: 5760704" data-attributes="member: 97538"><p>At least in my case, I take issue with the fact that LA was advertised as being akin to the "Ultimate Delves" of years past, which were definitely brutal challenges but were also puzzles to be solved. Find the trick, answer the riddle, get the hidden macguffin, and suddenly this brutal event becomes extremely manageable.</p><p></p><p>This? This is just hard for the sake of hard. And the delves, from what I remember, didn't cheat the design to get around player "cheese" either; they just found interesting designs where that cheese didn't matter. It's clear that certain elements of both of these modules so far have had some things "penciled in" to account for apparent flaws discovered in playtesting that made it "too easy" for their liking, which makes the whole thing feel cheesy anyway.</p><p></p><p>It's uninspired and boils down to a numbers game. Sure, there's a market for that, but it's a letdown compared to the hype that WotC themselves gave to it. It could very well be that people like myself and the R&D dept don't actually agree on what made those old delves fun, so that could explain part of the discrepancy. I don't know.</p><p></p><p>I get the feeling that LA as currently designed also reinforces a fairly negative impression of min/max and CharOp concepts to the community as a whole, which is doubly unfortunate since they provide a pretty amazing perspective on the game's design as a whole but are often lambasted for their methodology or philosophy.</p><p></p><p>Edit: And to carry your final question a bit further, it seems fairly reasonable by extension that we should allow those who may be interested in the concept but displeased with the result to voice their opinions, preferably without having their very opinion itself picked apart. I haven't seen anyone with positive feedback get told why they're wrong, but I've seen plenty of the inverse. (Please note this is an entirely subjective response, I don't intend to re-read both LA threads to ratify it.) If you enjoyed it, great! But that doesn't mean that some people didn't.</p></blockquote><p></p>
[QUOTE="Nullzone, post: 5760704, member: 97538"] At least in my case, I take issue with the fact that LA was advertised as being akin to the "Ultimate Delves" of years past, which were definitely brutal challenges but were also puzzles to be solved. Find the trick, answer the riddle, get the hidden macguffin, and suddenly this brutal event becomes extremely manageable. This? This is just hard for the sake of hard. And the delves, from what I remember, didn't cheat the design to get around player "cheese" either; they just found interesting designs where that cheese didn't matter. It's clear that certain elements of both of these modules so far have had some things "penciled in" to account for apparent flaws discovered in playtesting that made it "too easy" for their liking, which makes the whole thing feel cheesy anyway. It's uninspired and boils down to a numbers game. Sure, there's a market for that, but it's a letdown compared to the hype that WotC themselves gave to it. It could very well be that people like myself and the R&D dept don't actually agree on what made those old delves fun, so that could explain part of the discrepancy. I don't know. I get the feeling that LA as currently designed also reinforces a fairly negative impression of min/max and CharOp concepts to the community as a whole, which is doubly unfortunate since they provide a pretty amazing perspective on the game's design as a whole but are often lambasted for their methodology or philosophy. Edit: And to carry your final question a bit further, it seems fairly reasonable by extension that we should allow those who may be interested in the concept but displeased with the result to voice their opinions, preferably without having their very opinion itself picked apart. I haven't seen anyone with positive feedback get told why they're wrong, but I've seen plenty of the inverse. (Please note this is an entirely subjective response, I don't intend to re-read both LA threads to ratify it.) If you enjoyed it, great! But that doesn't mean that some people didn't. [/QUOTE]
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How Did Your Lair Assault 2 Go? (spoilers)
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