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General Tabletop Discussion
*Pathfinder & Starfinder
How different are Fighters from common soldiers/warriors?
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<blockquote data-quote="DEFCON 1" data-source="post: 6269482" data-attributes="member: 7006"><p>For me, everything is centered around the story and the PC's place in it. I don't partake in the whole "top-down" view of world creation. So it's not so much that there's a difference between Fighters and common soldiers... it's that there's a difference between the Protagonists of our story (who might have levels of Fighter) and all the other non-Antagonists they run into.)</p><p></p><p>So for me... the game mechanics for these common soldiers are all based around what makes the most sense story-wise when put up against my Protagonists. If they are a group of thugs a PC is up against and meant to go through quickly to show off his derring-do... they might be level 1 Minions. If they are a part of an army in a large battlefield war... they might be several Swarms of like 100 men each. If it's a single guy who is wanting to be a henchman, perhaps he matches the PC's class but is several levels lower.</p><p></p><p>I don't have any need to try and put these non-Antagonists in a kind of objective "power chart" when compared to the other important players of the world (IE needing to make a 'Warrior' NPC class that is less powerful than a Fighter class so that common soldiers are "not as strong" than Fighter PCs.) All NPCs are only mechanically important to me as a reflection of what my PCs need to tell their story. So a Level 1 Brute Minion, a Level 5 Fighter, or a Level 15 Army Soldier Swarm are all exactly the same to me because of their place in the world narratively-- and not because of the numbers in their stat block.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6269482, member: 7006"] For me, everything is centered around the story and the PC's place in it. I don't partake in the whole "top-down" view of world creation. So it's not so much that there's a difference between Fighters and common soldiers... it's that there's a difference between the Protagonists of our story (who might have levels of Fighter) and all the other non-Antagonists they run into.) So for me... the game mechanics for these common soldiers are all based around what makes the most sense story-wise when put up against my Protagonists. If they are a group of thugs a PC is up against and meant to go through quickly to show off his derring-do... they might be level 1 Minions. If they are a part of an army in a large battlefield war... they might be several Swarms of like 100 men each. If it's a single guy who is wanting to be a henchman, perhaps he matches the PC's class but is several levels lower. I don't have any need to try and put these non-Antagonists in a kind of objective "power chart" when compared to the other important players of the world (IE needing to make a 'Warrior' NPC class that is less powerful than a Fighter class so that common soldiers are "not as strong" than Fighter PCs.) All NPCs are only mechanically important to me as a reflection of what my PCs need to tell their story. So a Level 1 Brute Minion, a Level 5 Fighter, or a Level 15 Army Soldier Swarm are all exactly the same to me because of their place in the world narratively-- and not because of the numbers in their stat block. [/QUOTE]
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How different are Fighters from common soldiers/warriors?
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