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How "different" does a new setting have to be?
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<blockquote data-quote="Eosin the Red" data-source="post: 1320954" data-attributes="member: 168"><p>Why is different, better?</p><p></p><p>My game is entirely [95%] human and goblinoid. All PCs but 1 over the last 10-15 years have been human. I have 8-10 ethnic stocks but they are all human. I have angelic beings who occasionally mate with humans but the offspring are still more human than anything else.</p><p></p><p>There is debate about the number of stories that can be told some say seven, some say 36 some say 11, but we can agree that the number is finite. Why then does it make a story "better" to change the villain into a half beholder mage red dragon ooze? That is just laziness and poor writing skills relying on gimmicks instead of good story telling. MOST, not all D&D these days is about lazy companies that do not want to take the time and effort to write a compelling story or compelling characters. Instead they slap various templates and prestige classes in to the book in an effort to make you believe that "crunch" is substance. </p><p></p><p>How often do top ten lists of villians include the wild monsters of D&D? Good villians are not just about the amount of power they posses and the amount of "bad$$$ness." </p><p></p><p>I guess I prefer to look at this question from the other angle...Why do people think dodads and new gigets make something better? MIDNIGHT has a strong following because it did not fall into the dodad trap, they told a basic story and put a spin on it. The story definetly is not for everyone but its appeal is not in its crunch but in the fluff. BIRTHRIGHT is another good example...I know of BR GURPs, HERO, Ars Magica, Rolemaster, and Modern. It does not have that kind of appeal because of the crunch or because it is so different, but because it is the same with a little extra ummph! thrown in.</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 1320954, member: 168"] Why is different, better? My game is entirely [95%] human and goblinoid. All PCs but 1 over the last 10-15 years have been human. I have 8-10 ethnic stocks but they are all human. I have angelic beings who occasionally mate with humans but the offspring are still more human than anything else. There is debate about the number of stories that can be told some say seven, some say 36 some say 11, but we can agree that the number is finite. Why then does it make a story "better" to change the villain into a half beholder mage red dragon ooze? That is just laziness and poor writing skills relying on gimmicks instead of good story telling. MOST, not all D&D these days is about lazy companies that do not want to take the time and effort to write a compelling story or compelling characters. Instead they slap various templates and prestige classes in to the book in an effort to make you believe that "crunch" is substance. How often do top ten lists of villians include the wild monsters of D&D? Good villians are not just about the amount of power they posses and the amount of "bad$$$ness." I guess I prefer to look at this question from the other angle...Why do people think dodads and new gigets make something better? MIDNIGHT has a strong following because it did not fall into the dodad trap, they told a basic story and put a spin on it. The story definetly is not for everyone but its appeal is not in its crunch but in the fluff. BIRTHRIGHT is another good example...I know of BR GURPs, HERO, Ars Magica, Rolemaster, and Modern. It does not have that kind of appeal because of the crunch or because it is so different, but because it is the same with a little extra ummph! thrown in. [/QUOTE]
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