Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How "different" does a new setting have to be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 1321017" data-attributes="member: 7177"><p>This is a very interesting thread for me, and I've considered many of the same points while developing <a href="http://juergen.the-huberts.net/dnd/urbis/index.html" target="_blank">Urbis</a>.</p><p></p><p>There are some rather radical deviations from "standard" D&D fantasy worlds that are quite obvious from the start. Society is based on the Industrial Age instead of the Middle Ages. Towering cities dominate the landscape instead of lots of small villages, and a part of the very life force of their inhabitants is drained to power all sorts of magical wonders and items, making huge crop yields and tightly packed cities possible. Truly, a world of thaumaturgical marvels and wonders...</p><p></p><p>Yet I was constantly reminding myself that I didn't want to make the setting so exotic that it became hard to grasp for players new to it. I didn't want it to be like, say, Blue Planet - a beautiful and detailed setting that's so hard to summarize that many gaming group shy away from it.</p><p></p><p>So I made up my mind to only use the rules from the d20 SRD - and next to no additions or substractions. All the monsters and races from the SRD have their place in Urbis, and I've only added new creatures to replace the ecological niches usually occupied by the likes of the mind flayers or yuan-ti (which aren't in the SRD). And I've also used real-world cultures liberally as basis for various regions - for example, the halfling homeland - the Siebenbund - is very obviously based on Switzerland.</p><p></p><p>I've tried to add enough of the exotic to make the world fun - but enough of the familiar to make the world gameable.</p><p></p><p>Have I suceeded? You tell me - I still need lots more feedback before I publish this... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1321017, member: 7177"] This is a very interesting thread for me, and I've considered many of the same points while developing [URL=http://juergen.the-huberts.net/dnd/urbis/index.html]Urbis[/URL]. There are some rather radical deviations from "standard" D&D fantasy worlds that are quite obvious from the start. Society is based on the Industrial Age instead of the Middle Ages. Towering cities dominate the landscape instead of lots of small villages, and a part of the very life force of their inhabitants is drained to power all sorts of magical wonders and items, making huge crop yields and tightly packed cities possible. Truly, a world of thaumaturgical marvels and wonders... Yet I was constantly reminding myself that I didn't want to make the setting so exotic that it became hard to grasp for players new to it. I didn't want it to be like, say, Blue Planet - a beautiful and detailed setting that's so hard to summarize that many gaming group shy away from it. So I made up my mind to only use the rules from the d20 SRD - and next to no additions or substractions. All the monsters and races from the SRD have their place in Urbis, and I've only added new creatures to replace the ecological niches usually occupied by the likes of the mind flayers or yuan-ti (which aren't in the SRD). And I've also used real-world cultures liberally as basis for various regions - for example, the halfling homeland - the Siebenbund - is very obviously based on Switzerland. I've tried to add enough of the exotic to make the world fun - but enough of the familiar to make the world gameable. Have I suceeded? You tell me - I still need lots more feedback before I publish this... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How "different" does a new setting have to be?
Top