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How "different" does a new setting have to be?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1321158" data-attributes="member: 6398"><p>Consider the thread currently about Dawnforge. One of the posters, when asked to describe the setting, didn't describe it at all. Rather, he cut out a lot of [A] is like <strong> in the Realms, and [C] is like [D] in Dragonlance, etc. Every region was given a comparison to another setting rather than being described. Granted, this might have just been a poor choice on the part of the poster (indeed, his camparisons may not be accurate). But like I asked in the thread, what would draw me to a re-hash of campaign elements that were already overdone before 2E was released?</strong></p><p> <strong></strong></p><p><strong>Does it have to be so different as to be "alien" in feel/flavor? No, not at all (though I invite it... Bring on the pulp!). But if the high points of a setting is that it's got similarities with other settings, then why would this be remotely interesting? Iron Kingdoms, Oathbound, Midnight... Each of these has something <em>new</em> to bring into the table, a new twist that, while perhaps not "original", is presented in a manner that creates an original location for adventures to occur. Birthright is very classical fantasy (with a few sacred cows tossed in for no reason other than to not tick people off), but it presents a new facet of the game not seen before (the 2E version of the seeting), that being the aspect of ruling domains in a "you and the land are one" manner akin to the legend of Arthur, and thus (when it was originally released) was a fresh-breath to the game.</strong></p><p> <strong></strong></p><p><strong>Guess people shouldn't expect "too much"; heck, even the Great Flood wasn't original. But there's a definate difference between "let's auto-gen a map, build countries Frankenstein-like from a bunch of overused ideas, and hide the shallowness in lots of kewl powerz giving crunch" and "let's make a plausible setting that isn't 'just like' something else".</strong></p><p> <strong></strong></p><p><strong>On the subject of "niche" settings, I say "bring it on". I would happily buy a one-book campaign setting (aware that there would be no future support unless it just got insanely popular) provided that the flavor is intrigueing/inspiring and the OGC is clearly identified. Heck, I already have such in my collection of material. Necopolis is a good example. A gazatteer, lengthy mini-campaign, well written PI, and lots of new OGC, all in one book. I'd have a book case of stuff like that if it even <em>aimed</em> for the same quality Necromancer delivered. A setting that's presented richly enough to immerse into with minimum effort, undeveloped enough that I can do quite a bit with it, and unsupported as a product line so I never need to worry about someone whining about how I need to update to Necropolis 3.7 so my group gets assimilated by New Sacred Cow of the Year.</strong></p><p> <strong></strong></p><p><strong>Hell, until 2E's mass-production box-sets, one-book start ups were common for Campaign Settings. Grayhawk was a small-book gazetteer (a follow up to Blackmoore, I believe, which was just a tad before my time) that was used to fill in the background material of modules, Dragonlance was a series of 12 modules (War of the Lance, beginning to end-of-the-story-people!!!), Ravenloft was <em>one</em> module, and the Forgotten Realms was fluff material that Ed Greenwood drew from his homebrew world (!!!) to give his Dragon articles a higher word count (or to make up an excuse for where all his Twinkies and Pepsi went).</strong></p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1321158, member: 6398"] Consider the thread currently about Dawnforge. One of the posters, when asked to describe the setting, didn't describe it at all. Rather, he cut out a lot of [A] is like [B] in the Realms, and [C] is like [D] in Dragonlance, etc. Every region was given a comparison to another setting rather than being described. Granted, this might have just been a poor choice on the part of the poster (indeed, his camparisons may not be accurate). But like I asked in the thread, what would draw me to a re-hash of campaign elements that were already overdone before 2E was released? Does it have to be so different as to be "alien" in feel/flavor? No, not at all (though I invite it... Bring on the pulp!). But if the high points of a setting is that it's got similarities with other settings, then why would this be remotely interesting? Iron Kingdoms, Oathbound, Midnight... Each of these has something [i]new[/i] to bring into the table, a new twist that, while perhaps not "original", is presented in a manner that creates an original location for adventures to occur. Birthright is very classical fantasy (with a few sacred cows tossed in for no reason other than to not tick people off), but it presents a new facet of the game not seen before (the 2E version of the seeting), that being the aspect of ruling domains in a "you and the land are one" manner akin to the legend of Arthur, and thus (when it was originally released) was a fresh-breath to the game. Guess people shouldn't expect "too much"; heck, even the Great Flood wasn't original. But there's a definate difference between "let's auto-gen a map, build countries Frankenstein-like from a bunch of overused ideas, and hide the shallowness in lots of kewl powerz giving crunch" and "let's make a plausible setting that isn't 'just like' something else". On the subject of "niche" settings, I say "bring it on". I would happily buy a one-book campaign setting (aware that there would be no future support unless it just got insanely popular) provided that the flavor is intrigueing/inspiring and the OGC is clearly identified. Heck, I already have such in my collection of material. Necopolis is a good example. A gazatteer, lengthy mini-campaign, well written PI, and lots of new OGC, all in one book. I'd have a book case of stuff like that if it even [i]aimed[/i] for the same quality Necromancer delivered. A setting that's presented richly enough to immerse into with minimum effort, undeveloped enough that I can do quite a bit with it, and unsupported as a product line so I never need to worry about someone whining about how I need to update to Necropolis 3.7 so my group gets assimilated by New Sacred Cow of the Year. Hell, until 2E's mass-production box-sets, one-book start ups were common for Campaign Settings. Grayhawk was a small-book gazetteer (a follow up to Blackmoore, I believe, which was just a tad before my time) that was used to fill in the background material of modules, Dragonlance was a series of 12 modules (War of the Lance, beginning to end-of-the-story-people!!!), Ravenloft was [i]one[/i] module, and the Forgotten Realms was fluff material that Ed Greenwood drew from his homebrew world (!!!) to give his Dragon articles a higher word count (or to make up an excuse for where all his Twinkies and Pepsi went).[/B] [/QUOTE]
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