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How "different" does a new setting have to be?
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<blockquote data-quote="Turjan" data-source="post: 1321566" data-attributes="member: 3477"><p><strong>Okay, since it was me who made these comparisons, here's just a short answer. Sure, some of the comparisons I made were not completely accurate; unfortunately, the majority were. I don't see anything exciting in an approach, where you take Cormanthor out of the Forgotten Realms, turn the clock back a bit and have the elves still live there ("Dawn Elves"), whereas the Dark Elves (called Night Elves) are not liked by their cousins (this take on the story is admittedly a bit different) and recede to a large cavernous system underneath the forest, where they fell for the tricks of some evil spider goddess (hmm... sounds somewhat familiar <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ); ah yes, then you rename this to Sildanyr <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Okay, there are _some_ original elements here. But anyway, I still believe that my comparison to Cormanthor was by no way a "poor choice", but pretty accurate.</strong></p><p><strong></strong></p><p><strong>I also stick to my verdict, that Dawnforge tries to pick the highlights from numerous successful D&D settings (plus a few other sources like a recent successful fantasy movie <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) and mix them to a potpourri, then strips them of a few complaints coming out of the player community; maybe even the DM's will be happy: no more lengthy alignment change explanations anymore, if a player wants to play a good-aligned Drizzt clone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Anyway, I never said Dawnforge was a bad setting. It just isn't original.</strong></p><p><strong></strong></p><p><strong>Which leads me to your question, why anyone wanted to play a re-hash of campaign elements that were already overdone when 2E was released. Layzness, I suppose. You always wanted to play that cool race or a citizen of that cool place in the FR, but your DM didn't allow you to, because this would mean he had to deal with an evil character? No problems now. Leave the FR as they are, take Dawnforge.</strong></p><p><strong></strong></p><p><strong>It doesn't take that much to make people happy. Sometimes it's the small ideas that are the key to success <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</strong></p></blockquote><p></p>
[QUOTE="Turjan, post: 1321566, member: 3477"] [B]Okay, since it was me who made these comparisons, here's just a short answer. Sure, some of the comparisons I made were not completely accurate; unfortunately, the majority were. I don't see anything exciting in an approach, where you take Cormanthor out of the Forgotten Realms, turn the clock back a bit and have the elves still live there ("Dawn Elves"), whereas the Dark Elves (called Night Elves) are not liked by their cousins (this take on the story is admittedly a bit different) and recede to a large cavernous system underneath the forest, where they fell for the tricks of some evil spider goddess (hmm... sounds somewhat familiar :rolleyes: ); ah yes, then you rename this to Sildanyr :). Okay, there are _some_ original elements here. But anyway, I still believe that my comparison to Cormanthor was by no way a "poor choice", but pretty accurate. I also stick to my verdict, that Dawnforge tries to pick the highlights from numerous successful D&D settings (plus a few other sources like a recent successful fantasy movie :)) and mix them to a potpourri, then strips them of a few complaints coming out of the player community; maybe even the DM's will be happy: no more lengthy alignment change explanations anymore, if a player wants to play a good-aligned Drizzt clone ;). Anyway, I never said Dawnforge was a bad setting. It just isn't original. Which leads me to your question, why anyone wanted to play a re-hash of campaign elements that were already overdone when 2E was released. Layzness, I suppose. You always wanted to play that cool race or a citizen of that cool place in the FR, but your DM didn't allow you to, because this would mean he had to deal with an evil character? No problems now. Leave the FR as they are, take Dawnforge. It doesn't take that much to make people happy. Sometimes it's the small ideas that are the key to success ;).[/b] [/QUOTE]
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