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How "different" does a new setting have to be?
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<blockquote data-quote="Turjan" data-source="post: 1325183" data-attributes="member: 3477"><p>Hmm... FR <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />! Let's see, we have Aquatic Elves, Avariel, Drow, Moon Elves, Sun Elves, Wild Elves, Wood Elves, Star Elves and a few other elf-like races. Hmm... FR definitely needs more elves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. Okay, j/k. Of course you can replace them in order to get a different feeling. I wouldn't mind. I don't see the FR as sacrosanct, and if your players don't either, that would be a great thing to give the FR a new direction.I'm always looking for things like that. I think, that's why I'm buying new settings; not because of the "crunch", but because of new possibilities in this direction. I'm always disappointed if I don't find anything like that in one of my new buys. Unfortunately, I think that the two of us are nearly alone in this regard. Today's d20 supplements are solely rated on their "crunch" content, whereas the "fluff" is mostly mentioned on the side of a book's flaws.Yes, that's the first step. As I wrote before, I went even further and made dwarves, gnomes and elves one race in my homebrew. I went with the traditional (and, btw., Tolkiens former) notion that elves dwell under the earth (think Irish folk tales or Tolkien's King under the Mountain). Opposite to the PHB flavour text, not elves but gnomes are the magical race in D&D 3.x, thus the next step is clear. And elves are great smiths anyway (elven chain anyone?), so there's nothing left for dwarves. Bringing these races together gives lots of options for cultural diversification, and my homebrew makes good use of that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.That's an absolutely great idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />! This would not fit my homebrew, but it's a very well thought out model.Right. There's no room for halflings IMC. If I need pygmies, I'll get pygmies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.Well, I went a somewhat different path. In my e-mail, I told you that half-breeds are extremely rare in my homebrew, because humans, elves and orcs are different species. But I told you about the concept of the "Dreamers" and there are also similar models for the other two half-breed options. Then there are the "prestige races", like fey for elves.Yes, but I understand the reasoning behind this. Everything else makes mixed adventurer groups very difficult. In my homebrew, this is different. There are still human countries, where there's (literally) a bounty on elves' heads (a remnant from the Great War). Therefore, it's not safe for a mixed group to go everywhere <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. And a percentage table for the racial mix, as provided in the DMG, doesn't make the slightest sense there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p></blockquote><p></p>
[QUOTE="Turjan, post: 1325183, member: 3477"] Hmm... FR :D! Let's see, we have Aquatic Elves, Avariel, Drow, Moon Elves, Sun Elves, Wild Elves, Wood Elves, Star Elves and a few other elf-like races. Hmm... FR definitely needs more elves :D. Okay, j/k. Of course you can replace them in order to get a different feeling. I wouldn't mind. I don't see the FR as sacrosanct, and if your players don't either, that would be a great thing to give the FR a new direction.I'm always looking for things like that. I think, that's why I'm buying new settings; not because of the "crunch", but because of new possibilities in this direction. I'm always disappointed if I don't find anything like that in one of my new buys. Unfortunately, I think that the two of us are nearly alone in this regard. Today's d20 supplements are solely rated on their "crunch" content, whereas the "fluff" is mostly mentioned on the side of a book's flaws.Yes, that's the first step. As I wrote before, I went even further and made dwarves, gnomes and elves one race in my homebrew. I went with the traditional (and, btw., Tolkiens former) notion that elves dwell under the earth (think Irish folk tales or Tolkien's King under the Mountain). Opposite to the PHB flavour text, not elves but gnomes are the magical race in D&D 3.x, thus the next step is clear. And elves are great smiths anyway (elven chain anyone?), so there's nothing left for dwarves. Bringing these races together gives lots of options for cultural diversification, and my homebrew makes good use of that :).That's an absolutely great idea :)! This would not fit my homebrew, but it's a very well thought out model.Right. There's no room for halflings IMC. If I need pygmies, I'll get pygmies ;).Well, I went a somewhat different path. In my e-mail, I told you that half-breeds are extremely rare in my homebrew, because humans, elves and orcs are different species. But I told you about the concept of the "Dreamers" and there are also similar models for the other two half-breed options. Then there are the "prestige races", like fey for elves.Yes, but I understand the reasoning behind this. Everything else makes mixed adventurer groups very difficult. In my homebrew, this is different. There are still human countries, where there's (literally) a bounty on elves' heads (a remnant from the Great War). Therefore, it's not safe for a mixed group to go everywhere ;). And a percentage table for the racial mix, as provided in the DMG, doesn't make the slightest sense there :D. [/QUOTE]
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