Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How different PC motivations support sandbox and campaign play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7424226" data-attributes="member: 29398"><p>First off - I think you might have missed one in the OP: A fifth PC motivation is level advancement, which in-game means the PC just wants to get better at what it does and sees adventuring as the fast-track means of doing so. This one works with any kind of play, provided of course that the game system being used has an advancement mechanism (not all do).</p><p></p><p></p><p>Agreed.</p><p></p><p>And those first few sandbox-y adventures are where the party cuts its teeth, as it were: they get to know each other, get to know their surroundings in the game world, make some contacts, sort themselves out, find ways overt or covert of ridding themselves of undesirables, etc., so by the time the "real" stories get going they're halfway settled in to being a party.</p><p></p><p>Another trick for later is to have the later "adventure path" overlap with or lead into another, e.g. during their pursuit of the lich lord they become aware that the space-based Githi are planning an invasion and the world's defenses are in dire need of repair...stuff like that. And, throwing in some side-treks or non-story-related adventures can be a nice change of pace particularly when they're caused by (or IME in rare cases, written by!) one or more players.*</p><p></p><p>* - obviously if a player writes an adventure she doesn't then turn around and play it through; she has to sit that bit out, or play in a different party or group.</p><p></p><p>As for PC motivations: wealth acquisition IME never fails - it doesn't matter how much they have, they want more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Sometimes they retire with it; other times they just keep on bangin' away, hoarding as they go.</p><p></p><p>And with a story-based game, whether said story is driven by the DM or the players (see the various worldbuilding threads if you want to dive into that argument) there's a sixth motivation that applies to players rather than PCs: they want to see how the story ends.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7424226, member: 29398"] First off - I think you might have missed one in the OP: A fifth PC motivation is level advancement, which in-game means the PC just wants to get better at what it does and sees adventuring as the fast-track means of doing so. This one works with any kind of play, provided of course that the game system being used has an advancement mechanism (not all do). Agreed. And those first few sandbox-y adventures are where the party cuts its teeth, as it were: they get to know each other, get to know their surroundings in the game world, make some contacts, sort themselves out, find ways overt or covert of ridding themselves of undesirables, etc., so by the time the "real" stories get going they're halfway settled in to being a party. Another trick for later is to have the later "adventure path" overlap with or lead into another, e.g. during their pursuit of the lich lord they become aware that the space-based Githi are planning an invasion and the world's defenses are in dire need of repair...stuff like that. And, throwing in some side-treks or non-story-related adventures can be a nice change of pace particularly when they're caused by (or IME in rare cases, written by!) one or more players.* * - obviously if a player writes an adventure she doesn't then turn around and play it through; she has to sit that bit out, or play in a different party or group. As for PC motivations: wealth acquisition IME never fails - it doesn't matter how much they have, they want more. :) Sometimes they retire with it; other times they just keep on bangin' away, hoarding as they go. And with a story-based game, whether said story is driven by the DM or the players (see the various worldbuilding threads if you want to dive into that argument) there's a sixth motivation that applies to players rather than PCs: they want to see how the story ends. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How different PC motivations support sandbox and campaign play
Top