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General Tabletop Discussion
*TTRPGs General
How different PC motivations support sandbox and campaign play
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<blockquote data-quote="Riley37" data-source="post: 7424318" data-attributes="member: 6786839"><p>I'm not so sure about that "desire to defeat evil". Are you perhaps confusing it with the desire to protect one's own?</p><p></p><p>Example 1: Vecnauron lives far away, on the Island of Evil, doing evil things, such as maintaining sixteen skeletons. No one's in danger; he just likes using the skeletons as chess pieces. You offer the PCs an opportunity to sail to the Island of Evil and attack him, and in the process, you offer the players the opportunity to spend every Wednesday evening, for a month or two, playing that out.</p><p></p><p>Example 2: Some bandits are hungry. They're not cruel for the sake of cruelty; they were once honorable warriors, but they were on the losing side of a civil war, and they've chosen to survive, however they can. They discover an isolated farming village and decide to attack the village, right around harvest time. PC #1 happens to learn that the village - his home! - is now a target. The village elders offer PC #1 the opportunity to go hire some ronin to defend the village, and in the process, you offer the players the opportunity to spend Wednesday evenings, for the next month or two, playing out the movie "Seven Samurai" (or Magnificent Seven).</p><p></p><p>Example #1 is all about defeating evil *for the sake of defeating evil*.</p><p>Example #2 is about defending the village. If the PCs discover that the bandits could instead get hired as soldiers in the Elf-Dwarf Wars, and the bandits would rather do that then plunder the village, that is an alternate victory; no evil gets defeated, but the village remains safe.</p><p></p><p>I personally would rather play #2 than #1.</p><p></p><p>Heck, I would rather play chess with Vecnauron.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7424318, member: 6786839"] I'm not so sure about that "desire to defeat evil". Are you perhaps confusing it with the desire to protect one's own? Example 1: Vecnauron lives far away, on the Island of Evil, doing evil things, such as maintaining sixteen skeletons. No one's in danger; he just likes using the skeletons as chess pieces. You offer the PCs an opportunity to sail to the Island of Evil and attack him, and in the process, you offer the players the opportunity to spend every Wednesday evening, for a month or two, playing that out. Example 2: Some bandits are hungry. They're not cruel for the sake of cruelty; they were once honorable warriors, but they were on the losing side of a civil war, and they've chosen to survive, however they can. They discover an isolated farming village and decide to attack the village, right around harvest time. PC #1 happens to learn that the village - his home! - is now a target. The village elders offer PC #1 the opportunity to go hire some ronin to defend the village, and in the process, you offer the players the opportunity to spend Wednesday evenings, for the next month or two, playing out the movie "Seven Samurai" (or Magnificent Seven). Example #1 is all about defeating evil *for the sake of defeating evil*. Example #2 is about defending the village. If the PCs discover that the bandits could instead get hired as soldiers in the Elf-Dwarf Wars, and the bandits would rather do that then plunder the village, that is an alternate victory; no evil gets defeated, but the village remains safe. I personally would rather play #2 than #1. Heck, I would rather play chess with Vecnauron. [/QUOTE]
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