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How different PC motivations support sandbox and campaign play
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<blockquote data-quote="Riley37" data-source="post: 7426726" data-attributes="member: 6786839"><p>Pondering further: maybe one of the differences, is also something about the motivations of NPCs, and how those interact with the motivations of PCs, AND the motivations of players.</p><p></p><p>Arneson wrote a Baron with a compelling, immediate interest in the exploration of his own castle's dungeon. All the PCs started with a motivation following from the Baron's motivation, because they were his soldiers. I don't comprehensively know the motives of the players, but I imagine that curiosity was high among them, because Arneson was trying to break new ground in miniatures wargaming, perhaps into something else. I speculated, in another thread, whether Saelorn was the player who decided that his soldier would rather desert, than die in the dungeon; the player who walked out of the session, rather than "metagame" his soldier PC as willing to go into the depths, a willingness which was irrational for the PC but convenient for the player.</p><p></p><p>Gygax wrote the nobles in G1 as having a strong pragmatic motive, and relied on that to motivate the PCs, mainly by death threats IIRC, though that's questionably plausible, since the PCs could leave the Steading and go elsewhere, if they had the skills to survive the journey to other lands with other nobles.</p><p></p><p>How does that compare with motivations of NPCs in a DL-style game?</p></blockquote><p></p>
[QUOTE="Riley37, post: 7426726, member: 6786839"] Pondering further: maybe one of the differences, is also something about the motivations of NPCs, and how those interact with the motivations of PCs, AND the motivations of players. Arneson wrote a Baron with a compelling, immediate interest in the exploration of his own castle's dungeon. All the PCs started with a motivation following from the Baron's motivation, because they were his soldiers. I don't comprehensively know the motives of the players, but I imagine that curiosity was high among them, because Arneson was trying to break new ground in miniatures wargaming, perhaps into something else. I speculated, in another thread, whether Saelorn was the player who decided that his soldier would rather desert, than die in the dungeon; the player who walked out of the session, rather than "metagame" his soldier PC as willing to go into the depths, a willingness which was irrational for the PC but convenient for the player. Gygax wrote the nobles in G1 as having a strong pragmatic motive, and relied on that to motivate the PCs, mainly by death threats IIRC, though that's questionably plausible, since the PCs could leave the Steading and go elsewhere, if they had the skills to survive the journey to other lands with other nobles. How does that compare with motivations of NPCs in a DL-style game? [/QUOTE]
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