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How different PC motivations support sandbox and campaign play
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<blockquote data-quote="Jhaelen" data-source="post: 7439119" data-attributes="member: 46713"><p>Umm, yeah.</p><p>I think your examples are increasingly far-fetched in order to prove your point.</p><p></p><p>When we're at a point where 'a particular item’s history does not include any known instance of being sold does not mean that NO items of that kind were ever sold.' there's no meaningful discussion to be had.</p><p>OF COURSE, you cannot ever absolutely claim that something does never happen. There are no absolutes, and once in an aeon a universe may spontaneously collapse.</p><p></p><p>I think you've lost track of the original point: We're facing the problem of PCs looking for ways to burn their gold by buying magic items. If you have to fabricate a string of extremely rare conditions to come up with a scenario where a magic item might be for sale, the GM would be perfectly right to rule it's simply not possible.</p><p></p><p>You could build an adventure or even a string of adventures to bring about this rarest of occasions, but then it's no longer a reasonable way to burn the piles of gold you've already accumulated in your past adventures.</p><p></p><p>P.S.: I've been thinking about mentioning the 'Pendragon' RPG as another example where magic items exist but would probably never be sold. But it's actually a perfect example for a game where player characters would be very interested in building castles - so there's definitely ways to burn your money in Pendragon without having to introduce magic shops.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7439119, member: 46713"] Umm, yeah. I think your examples are increasingly far-fetched in order to prove your point. When we're at a point where 'a particular item’s history does not include any known instance of being sold does not mean that NO items of that kind were ever sold.' there's no meaningful discussion to be had. OF COURSE, you cannot ever absolutely claim that something does never happen. There are no absolutes, and once in an aeon a universe may spontaneously collapse. I think you've lost track of the original point: We're facing the problem of PCs looking for ways to burn their gold by buying magic items. If you have to fabricate a string of extremely rare conditions to come up with a scenario where a magic item might be for sale, the GM would be perfectly right to rule it's simply not possible. You could build an adventure or even a string of adventures to bring about this rarest of occasions, but then it's no longer a reasonable way to burn the piles of gold you've already accumulated in your past adventures. P.S.: I've been thinking about mentioning the 'Pendragon' RPG as another example where magic items exist but would probably never be sold. But it's actually a perfect example for a game where player characters would be very interested in building castles - so there's definitely ways to burn your money in Pendragon without having to introduce magic shops. [/QUOTE]
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