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How different PC motivations support sandbox and campaign play
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7439594" data-attributes="member: 19675"><p>Making something of exquisite quality takes a lot of time, beyond just making something of average quality, and more than most would imagine. The result is very few things of such quality get made.</p><p></p><p>I get a custom jewelry made every year- typically, the jewelers take 6-12 months for some of my more difficult pieces.</p><p></p><p>Some luthiers (guitar makers) make only 1-6 of their best per year, and have 2 year waiting lists. My last few custom builds took a year each. Building guitars at that level is so involved that some luthiers don’t bother with it. Some I know of even quit doing it, returning to building good but not superlative Guitars...after clearing their back orders, of course.</p><p></p><p>Simon Espinal took nearly two years to weave his masterpiece straw panama hat- called the best in the world.</p><p></p><p>Now, in many cases, there is necessarily down time in a given build, as something dries, softens, hardens, cools, heats, cures or sets, so they’re working on multiple projects at a time. But year long delivery times don’t always pay monthly bills.</p><p></p><p>Which leads craftsmen to demand up-front money...and for some, to take less involved projects with quicker turnaround times to keep the fires lit, the house standing and the family fed.</p><p></p><p>Translating that into the life of a fantasy artisan capable of the level of craftsmanship of enchantable quality, such a person might only exert such efforts when actively commissioned to do so. Magicrafting as an <em>exclusive </em>business model- considering time, material availability, and whatever rituals may be involved- is probably not sustainable. Not unless you’re on the royal payroll or that of a wealthy merchant house.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7439594, member: 19675"] Making something of exquisite quality takes a lot of time, beyond just making something of average quality, and more than most would imagine. The result is very few things of such quality get made. I get a custom jewelry made every year- typically, the jewelers take 6-12 months for some of my more difficult pieces. Some luthiers (guitar makers) make only 1-6 of their best per year, and have 2 year waiting lists. My last few custom builds took a year each. Building guitars at that level is so involved that some luthiers don’t bother with it. Some I know of even quit doing it, returning to building good but not superlative Guitars...after clearing their back orders, of course. Simon Espinal took nearly two years to weave his masterpiece straw panama hat- called the best in the world. Now, in many cases, there is necessarily down time in a given build, as something dries, softens, hardens, cools, heats, cures or sets, so they’re working on multiple projects at a time. But year long delivery times don’t always pay monthly bills. Which leads craftsmen to demand up-front money...and for some, to take less involved projects with quicker turnaround times to keep the fires lit, the house standing and the family fed. Translating that into the life of a fantasy artisan capable of the level of craftsmanship of enchantable quality, such a person might only exert such efforts when actively commissioned to do so. Magicrafting as an [I]exclusive [/I]business model- considering time, material availability, and whatever rituals may be involved- is probably not sustainable. Not unless you’re on the royal payroll or that of a wealthy merchant house. [/QUOTE]
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How different PC motivations support sandbox and campaign play
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