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How different PC motivations support sandbox and campaign play
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<blockquote data-quote="Riley37" data-source="post: 7440385" data-attributes="member: 6786839"><p>I don't know how DannyAlcatraz will answer.</p><p></p><p>Speaking for myself: if my PC acquired an uncursed sealed item, and tried to sell it; and you flat-out said "Nope, it's impossible. There is no one, anywhere in the entire world, who would pay a copper piece to get that item from you"; then that would strongly reduce my interest in staying at your table. I'm willing to suspend disbelief for "there is a world with magic, dragons, and elves". I am less willing to suspend disbelief for "There is a world with magic, dragons, add elves. In this world, there is absolutely no one who would pay a copper piece to acquire a sealed uncursed magic item, not even for novelty value."</p><p></p><p>In the former, humans can still be humans, and they can apply the motives and patterns of humanity, to the extra content such as dragons and elves. In the latter, the behavior patterns of humans have changed; I can imagine a human whose ancestry is part elf, but I just can't imagine a city inhabited by hundreds or thousands of humans, and NONE of them has ANY interest in acquiring a sealed uncursed magic item for an affordable price.</p><p></p><p>If magic items don't exist (as in baseline Boot Hill or Top Secret): fine. If there are magic items and transactions involving magic items are rare, corner-case, non-standard: fine. If there are magic items, and NO ONE in a big city will EVER pay a even single coin for ANY magic item, because of arbitrary and absolute DM fiat: count me out.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7440385, member: 6786839"] I don't know how DannyAlcatraz will answer. Speaking for myself: if my PC acquired an uncursed sealed item, and tried to sell it; and you flat-out said "Nope, it's impossible. There is no one, anywhere in the entire world, who would pay a copper piece to get that item from you"; then that would strongly reduce my interest in staying at your table. I'm willing to suspend disbelief for "there is a world with magic, dragons, and elves". I am less willing to suspend disbelief for "There is a world with magic, dragons, add elves. In this world, there is absolutely no one who would pay a copper piece to acquire a sealed uncursed magic item, not even for novelty value." In the former, humans can still be humans, and they can apply the motives and patterns of humanity, to the extra content such as dragons and elves. In the latter, the behavior patterns of humans have changed; I can imagine a human whose ancestry is part elf, but I just can't imagine a city inhabited by hundreds or thousands of humans, and NONE of them has ANY interest in acquiring a sealed uncursed magic item for an affordable price. If magic items don't exist (as in baseline Boot Hill or Top Secret): fine. If there are magic items and transactions involving magic items are rare, corner-case, non-standard: fine. If there are magic items, and NO ONE in a big city will EVER pay a even single coin for ANY magic item, because of arbitrary and absolute DM fiat: count me out. [/QUOTE]
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