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How different PC motivations support sandbox and campaign play
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<blockquote data-quote="Ovinomancer" data-source="post: 7440461" data-attributes="member: 16814"><p>That's not an economic system, it's an arbitrary decision to reference a snapshot of real world prices. Let me ask, how did you earn money in that game? How was the price for your services set? What's the going price for magic items?</p><p></p><p>Referencing historical prices isn't an economic system, is arbitrary price setting that folks you into thinking you have an economy. The simple fact that the game only focuses on the PCs means that you're makng arbitrary decisions about economics.</p><p></p><p>Again, this is a good thing, because no one wants to play Spreadsheets & Actuaries. It's also a good thing that you have a preference for magic item buying and selling. What's not good is trying to secure against other people's preference because economics. You don't play with real economics, either, so pretend elf games don't have to agree with your preference.</p><p></p><p>As an aside, games that allow trading between players can develop an economy. Usually you need a large player base and a accessible communication forum, but even inter-party trading can create a small micro-economy. Prices here are truly set by supply and demand. Diablo 2 and 3 while the auction house were open are good examples of emergent, non-real-eorld economies. Well, D3 also allowed you to pay real world money for items, so that was a distorted economy in game due to real world pricing disruption.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7440461, member: 16814"] That's not an economic system, it's an arbitrary decision to reference a snapshot of real world prices. Let me ask, how did you earn money in that game? How was the price for your services set? What's the going price for magic items? Referencing historical prices isn't an economic system, is arbitrary price setting that folks you into thinking you have an economy. The simple fact that the game only focuses on the PCs means that you're makng arbitrary decisions about economics. Again, this is a good thing, because no one wants to play Spreadsheets & Actuaries. It's also a good thing that you have a preference for magic item buying and selling. What's not good is trying to secure against other people's preference because economics. You don't play with real economics, either, so pretend elf games don't have to agree with your preference. As an aside, games that allow trading between players can develop an economy. Usually you need a large player base and a accessible communication forum, but even inter-party trading can create a small micro-economy. Prices here are truly set by supply and demand. Diablo 2 and 3 while the auction house were open are good examples of emergent, non-real-eorld economies. Well, D3 also allowed you to pay real world money for items, so that was a distorted economy in game due to real world pricing disruption. [/QUOTE]
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