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General Tabletop Discussion
*TTRPGs General
How different PC motivations support sandbox and campaign play
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<blockquote data-quote="Maxperson" data-source="post: 7440490" data-attributes="member: 23751"><p>Sandbox campaigns work best with multiple goals, and in games where the goals mutate over time as the PCs level. The PCs can be looking for wealth in order to buy a patent of nobility. Once that is accomplished, then can be looking to gain more political power, as well as personal power to move up in the ranks. Eventually they take over a country and perhaps look to take out some neighboring despots. Along the way they need to clear out those few pockets of evil in the countries, and so on. </p><p></p><p>I was in on campaign where I had rolled up a nobleman and two other PCs were ranking members of the country's primary church. We worked together, but also had separate goals to further our own power bases. We took out threats and made alliances. As the campaign progressed a giant army attacked our country. We thwarted it and found out that they were motivated by Kostchtchie, so we decided to go to his plane on the Abyss and kill him forever. There was a lot more that happened along the way, but the point is that our goals kept changing as we went along.</p><p></p><p>The thing that makes or breaks a sandbox game is having proactive players. The players have to have the drive to set goals for themselves and then pursue them. If you don't have proactive players, then a sandbox is probably not what you want to run.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7440490, member: 23751"] Sandbox campaigns work best with multiple goals, and in games where the goals mutate over time as the PCs level. The PCs can be looking for wealth in order to buy a patent of nobility. Once that is accomplished, then can be looking to gain more political power, as well as personal power to move up in the ranks. Eventually they take over a country and perhaps look to take out some neighboring despots. Along the way they need to clear out those few pockets of evil in the countries, and so on. I was in on campaign where I had rolled up a nobleman and two other PCs were ranking members of the country's primary church. We worked together, but also had separate goals to further our own power bases. We took out threats and made alliances. As the campaign progressed a giant army attacked our country. We thwarted it and found out that they were motivated by Kostchtchie, so we decided to go to his plane on the Abyss and kill him forever. There was a lot more that happened along the way, but the point is that our goals kept changing as we went along. The thing that makes or breaks a sandbox game is having proactive players. The players have to have the drive to set goals for themselves and then pursue them. If you don't have proactive players, then a sandbox is probably not what you want to run. [/QUOTE]
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