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How different PC motivations support sandbox and campaign play
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<blockquote data-quote="hawkeyefan" data-source="post: 7444387" data-attributes="member: 6785785"><p>That’s fair. </p><p></p><p>When I say special, I don’t necessarily mean that the characters are somehow special compared to other people in their world...chosen ones or anything like that (although that could certainly be possible, and I’m sure it happens all the time). I just mean why are we telling their story, whatever it may be, and however we may tell it.</p><p></p><p>Yes, we have an answer that “it’s a game, and these are the characters the players have created”...but I just think there’s more to it than that. Or, I prefer there to be, anyway. I feel like there needs to be something unique or interesting about the characters or their adventures that sets them apart. They aren’t just another group of adventurers...they’re THE adventurers we’re watching. </p><p></p><p>And I’m not advocating rail roading or anything of the sort. The story can exist ahead of time or it can emerge through play. Most likely it’ll be a bit of both. I don’t think everything needs to be predetermined by the GM in order for there to be a story in place. Very likely there may be a few stories based solely on the PCs that are created.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7444387, member: 6785785"] That’s fair. When I say special, I don’t necessarily mean that the characters are somehow special compared to other people in their world...chosen ones or anything like that (although that could certainly be possible, and I’m sure it happens all the time). I just mean why are we telling their story, whatever it may be, and however we may tell it. Yes, we have an answer that “it’s a game, and these are the characters the players have created”...but I just think there’s more to it than that. Or, I prefer there to be, anyway. I feel like there needs to be something unique or interesting about the characters or their adventures that sets them apart. They aren’t just another group of adventurers...they’re THE adventurers we’re watching. And I’m not advocating rail roading or anything of the sort. The story can exist ahead of time or it can emerge through play. Most likely it’ll be a bit of both. I don’t think everything needs to be predetermined by the GM in order for there to be a story in place. Very likely there may be a few stories based solely on the PCs that are created. [/QUOTE]
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How different PC motivations support sandbox and campaign play
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