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General Tabletop Discussion
*Dungeons & Dragons
How difficult is it to change the monster type mechanic?
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<blockquote data-quote="VelvetViolet" data-source="post: 7583944" data-attributes="member: 6686357"><p>The monster type mechanic doesn't fit with the world building of my campaign. As far as I can tell, the rules as written do not allow you to add multiple types to a creature, change its type to another, or change the standard listing of types. The standard types mechanic does not fit with my campaign world and I would like to change it. For example, deleting types like aberration, celestial, fiend, monstrosity, elemental, and fey, then introduce new types like biomechanoid, manifestation, spirit and sphinx. How difficult would that be? Is it better for me to switch to a different game entirely?</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 7583944, member: 6686357"] The monster type mechanic doesn't fit with the world building of my campaign. As far as I can tell, the rules as written do not allow you to add multiple types to a creature, change its type to another, or change the standard listing of types. The standard types mechanic does not fit with my campaign world and I would like to change it. For example, deleting types like aberration, celestial, fiend, monstrosity, elemental, and fey, then introduce new types like biomechanoid, manifestation, spirit and sphinx. How difficult would that be? Is it better for me to switch to a different game entirely? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How difficult is it to change the monster type mechanic?
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