Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How difficult should Difficulty be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8703262" data-attributes="member: 6877472"><p>Oh absolutely. A lot of people will say "but <em>guidance</em>, or advantage is easy, or Bards!", but the reality is, you cannot count on those things. Saying something is impossible is one thing, but setting a DC where you have a 10% chance to succeed is only fun if you succeed, if that make sense.</p><p></p><p>The other 90% of the time, it's like "well, that sucked". Especially in the scenario you described, where you have a 10% chance of saving an ally's life (or 15%, if you're willing to subject yourself to lingering penalties).</p><p></p><p>Expertise is an outlier mechanic that I'm not especially thrilled with, but when you ability to "get gud" is so limited, in that it takes many levels to see even marginal increases, I think DC's should be much lower than they are now.</p><p></p><p>If a 1st level character has a +5 on an ability check, for example, I really don't think DC's of even 15 are fair tests of their ability. You're basically flipping a coin every time you attempt something to see if it happens or not. I know other people will say "how is making things easy fun" and similar lines of thought, but if D&D is heroic fantasy (which I think it is), then having players routinely do incredible things is part of that fantasy.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8703262, member: 6877472"] Oh absolutely. A lot of people will say "but [I]guidance[/I], or advantage is easy, or Bards!", but the reality is, you cannot count on those things. Saying something is impossible is one thing, but setting a DC where you have a 10% chance to succeed is only fun if you succeed, if that make sense. The other 90% of the time, it's like "well, that sucked". Especially in the scenario you described, where you have a 10% chance of saving an ally's life (or 15%, if you're willing to subject yourself to lingering penalties). Expertise is an outlier mechanic that I'm not especially thrilled with, but when you ability to "get gud" is so limited, in that it takes many levels to see even marginal increases, I think DC's should be much lower than they are now. If a 1st level character has a +5 on an ability check, for example, I really don't think DC's of even 15 are fair tests of their ability. You're basically flipping a coin every time you attempt something to see if it happens or not. I know other people will say "how is making things easy fun" and similar lines of thought, but if D&D is heroic fantasy (which I think it is), then having players routinely do incredible things is part of that fantasy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How difficult should Difficulty be?
Top