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How difficult should Difficulty be?
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<blockquote data-quote="overgeeked" data-source="post: 8703328" data-attributes="member: 86653"><p>That's an incredibly generous referee. No human, no matter how strong could lift that statue. You'd need magic or magical creatures with magical strength. That they didn't simply say no is a testament to their generosity. But that's an awful lot of hoops to go through instead of just telling you to roll a 19-20 on the die. Plus this, minus that, DC this...just roll it.</p><p></p><p>That's 20% chance of failing...without any bonuses or modifiers at all. If you have +4 from prof and stats, you cannot fail that roll. At 1st level you get a +2 prof bonus and can have a +3-5 from stats. Just like the above is a long winded way of saying "okay, but roll a nat 20," DC5 checks are the long winded way of saying "okay, but don't roll a 1."</p><p></p><p>Not me. Nearly impossible should be...nearly impossible. That should be something like a nat 20 no matter your bonuses. The increasing bonuses and increasing DCs are a shell game to disguise that no matter your level, skills, prof bonus, stat modifiers, etc you're asked to roll a 5, 10, 15, or 20 on the die to accomplish tasks. A task that's difficult is a 15 on the d20...not matter your modifiers. But what's difficult for a 1st-level character is different than what's difficult for a 20th-level character. That's what the numbers disguise. You still just need to roll 5, 10, 15, or 20 on the d20. Their numbers go up and your numbers go up...at about the same pace. There's a few cases where an errant +1 or +2 will show up, but it's mostly an illusion.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8703328, member: 86653"] That's an incredibly generous referee. No human, no matter how strong could lift that statue. You'd need magic or magical creatures with magical strength. That they didn't simply say no is a testament to their generosity. But that's an awful lot of hoops to go through instead of just telling you to roll a 19-20 on the die. Plus this, minus that, DC this...just roll it. That's 20% chance of failing...without any bonuses or modifiers at all. If you have +4 from prof and stats, you cannot fail that roll. At 1st level you get a +2 prof bonus and can have a +3-5 from stats. Just like the above is a long winded way of saying "okay, but roll a nat 20," DC5 checks are the long winded way of saying "okay, but don't roll a 1." Not me. Nearly impossible should be...nearly impossible. That should be something like a nat 20 no matter your bonuses. The increasing bonuses and increasing DCs are a shell game to disguise that no matter your level, skills, prof bonus, stat modifiers, etc you're asked to roll a 5, 10, 15, or 20 on the die to accomplish tasks. A task that's difficult is a 15 on the d20...not matter your modifiers. But what's difficult for a 1st-level character is different than what's difficult for a 20th-level character. That's what the numbers disguise. You still just need to roll 5, 10, 15, or 20 on the d20. Their numbers go up and your numbers go up...at about the same pace. There's a few cases where an errant +1 or +2 will show up, but it's mostly an illusion. [/QUOTE]
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