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How difficult should Difficulty be?
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<blockquote data-quote="DND_Reborn" data-source="post: 8703498" data-attributes="member: 6987520"><p>So, I think the names are off by one level each.</p><ul> <li data-xf-list-type="ul">Very easy should be 0. So simply you can't really fail unless you have penalties and roll badly.</li> <li data-xf-list-type="ul">Easy at 5 makes more sense IMO. With proficiency and/or a decent ability score, failure is very unlikely (if at all).</li> <li data-xf-list-type="ul">Medium at 10 is a bit challenging at lower levels, but at higher levels or with help/magic/expertise is not too bad.</li> <li data-xf-list-type="ul">Hard at 15 is starting to actually be hard. Lower levels have a reasonable chance to fail, and even higher level PCs can fail with a bad roll.</li> <li data-xf-list-type="ul">Very Hard at 20 means even someone with +0 has a 1 in 20 chance to succeed. It is a statistical anolomoly if such a creature does it and a lot of luck was involved. Lower levels have a chance, but aren't likely, and even high level PCs will find it challenging more often than not.</li> <li data-xf-list-type="ul">Nearly Impossible at 25 requires a high ability or expertise to even have a chance, and both to have a decent chance.</li> <li data-xf-list-type="ul">"Impossible" could be at 30 still, if it <em>ever</em> comes up... I've never seen it in use personally.</li> </ul><p>Doing the 5-point reduction or level-shift for the task titles is simple and helps IMO. I also like this because those levels of 10,15, and 20 compared to AC values make sense to me. At AC 20+ creatures (such as older, larger dragons) approach "nearly impossible".</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8703498, member: 6987520"] So, I think the names are off by one level each. [LIST] [*]Very easy should be 0. So simply you can't really fail unless you have penalties and roll badly. [*]Easy at 5 makes more sense IMO. With proficiency and/or a decent ability score, failure is very unlikely (if at all). [*]Medium at 10 is a bit challenging at lower levels, but at higher levels or with help/magic/expertise is not too bad. [*]Hard at 15 is starting to actually be hard. Lower levels have a reasonable chance to fail, and even higher level PCs can fail with a bad roll. [*]Very Hard at 20 means even someone with +0 has a 1 in 20 chance to succeed. It is a statistical anolomoly if such a creature does it and a lot of luck was involved. Lower levels have a chance, but aren't likely, and even high level PCs will find it challenging more often than not. [*]Nearly Impossible at 25 requires a high ability or expertise to even have a chance, and both to have a decent chance. [*]"Impossible" could be at 30 still, if it [I]ever[/I] comes up... I've never seen it in use personally. [/LIST] Doing the 5-point reduction or level-shift for the task titles is simple and helps IMO. I also like this because those levels of 10,15, and 20 compared to AC values make sense to me. At AC 20+ creatures (such as older, larger dragons) approach "nearly impossible". [/QUOTE]
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