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How difficult should Difficulty be?
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<blockquote data-quote="Charlaquin" data-source="post: 8703530" data-attributes="member: 6779196"><p>The term I would use for such a task is “trivial.”</p><p></p><p>With proficiency <em>and</em> a decent ability score, you have a +5, which means you can’t fail. With only one or the other, you are still very unlikely to fail. Even with no bonus, you are three times more likely to succeed than to fail. That’s very easy in my book.</p><p></p><p>DC 10 is not challenging for any level. Even with a -1 penalty you are as likely to succeed as to fail. Anyome with any degree of talent or training (let alone both) is <em>most likely</em> to succeed. That’s basically the definition of easy.</p><p></p><p>A 1st level character with a decent ability mod and proficiency succeeds at a DC 15 half the time. With any additional bonus, be that from expertise, inspiration, working together, guidance, or just being a slightly higher level, you’re in the 60-70% success rate sweet spot. Marking that as medium encourages PCs to play to their strengths and seek out advantage or other situational bonuses when possible.</p><p></p><p>A character with literally no talent, no training, and no assistance or situational advantage still being able to succeed 5% of the time does not sound “very hard” to me.</p><p></p><p>If anyone can achieve a decent chance, “nearly impossible” is not an accurate description. </p><p></p><p>But DC 30 absolutely is possible to succeed at, so impossible would likewise be an inaccurate name for it.</p><p></p><p>Larger dragons aren’t nearly impossible to hit though. And it would make for very boring gameplay if they were.</p><p></p><p>Again, at the end of the day, what you names you give to these DCs doesn’t really matter. But, given that they are meant to describe how difficult these tasks are for PCs of any level (rather than being relative to level, or based on a specific level), the names are about as accurate as I think one could reasonably expect.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8703530, member: 6779196"] The term I would use for such a task is “trivial.” With proficiency [I]and[/I] a decent ability score, you have a +5, which means you can’t fail. With only one or the other, you are still very unlikely to fail. Even with no bonus, you are three times more likely to succeed than to fail. That’s very easy in my book. DC 10 is not challenging for any level. Even with a -1 penalty you are as likely to succeed as to fail. Anyome with any degree of talent or training (let alone both) is [I]most likely[/I] to succeed. That’s basically the definition of easy. A 1st level character with a decent ability mod and proficiency succeeds at a DC 15 half the time. With any additional bonus, be that from expertise, inspiration, working together, guidance, or just being a slightly higher level, you’re in the 60-70% success rate sweet spot. Marking that as medium encourages PCs to play to their strengths and seek out advantage or other situational bonuses when possible. A character with literally no talent, no training, and no assistance or situational advantage still being able to succeed 5% of the time does not sound “very hard” to me. If anyone can achieve a decent chance, “nearly impossible” is not an accurate description. But DC 30 absolutely is possible to succeed at, so impossible would likewise be an inaccurate name for it. Larger dragons aren’t nearly impossible to hit though. And it would make for very boring gameplay if they were. Again, at the end of the day, what you names you give to these DCs doesn’t really matter. But, given that they are meant to describe how difficult these tasks are for PCs of any level (rather than being relative to level, or based on a specific level), the names are about as accurate as I think one could reasonably expect. [/QUOTE]
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