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How difficult should Difficulty be?
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<blockquote data-quote="DND_Reborn" data-source="post: 8703551" data-attributes="member: 6987520"><p>I did mean that, but in general I have found that if someone has proficiency, they generally have a chance to make the check assuming other factors (such as guidance, inspiration, etc.).</p><p></p><p>So, the way I play it, they don't <em>need</em> those augments to help, as long as with those <em>augments</em> they COULD succeed with a 20.</p><p></p><p>In your example, let's say the Wizard had advantage because he was being helped by a Cleric. The two discussed it, etc.</p><p></p><p>The Wizard is +7 and with guidance could make the check, it is possible. The Cleric is perhaps +5, so guidance alone couldn't do it. BUT perhaps you have another feature in the party, such as a Bard with Inspiration or something else. With <em>THAT</em> +1d8, it would be possible for the Cleric to do it as well.</p><p></p><p>As long as the possibility with the current features is there, they can Help. In general, proficiency along with available features assures it, so I just assume if a PC has proficiency, they can Help.</p><p></p><p>Frankly, I think that is an easy rule to use and makes sense (Bob's had training in such things, he can help.)...</p><p></p><p></p><p>Close to what I got, but not the same... I wonder where the difference lies? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8703551, member: 6987520"] I did mean that, but in general I have found that if someone has proficiency, they generally have a chance to make the check assuming other factors (such as guidance, inspiration, etc.). So, the way I play it, they don't [I]need[/I] those augments to help, as long as with those [I]augments[/I] they COULD succeed with a 20. In your example, let's say the Wizard had advantage because he was being helped by a Cleric. The two discussed it, etc. The Wizard is +7 and with guidance could make the check, it is possible. The Cleric is perhaps +5, so guidance alone couldn't do it. BUT perhaps you have another feature in the party, such as a Bard with Inspiration or something else. With [I]THAT[/I] +1d8, it would be possible for the Cleric to do it as well. As long as the possibility with the current features is there, they can Help. In general, proficiency along with available features assures it, so I just assume if a PC has proficiency, they can Help. Frankly, I think that is an easy rule to use and makes sense (Bob's had training in such things, he can help.)... Close to what I got, but not the same... I wonder where the difference lies? :unsure: [/QUOTE]
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