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How difficult should Difficulty be?
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<blockquote data-quote="Maxperson" data-source="post: 8703745" data-attributes="member: 23751"><p>I think the DCs are right where they need to be. Difficult doesn't scale by level, so the doors that are DC 15 to get through at level 1 are DC 15 at level 20. </p><p></p><p>Where I think things go wrong is when DMs 1) give rolls for everything, rather than just saying yes or no, and 2) having a tendency to set DCs too high because players are successfully making more and more rolls as they get higher in level.</p><p></p><p>An example of giving rolls for everything, rather than just saying yes or no is the one in this OP. I don't care who you are, you aren't lifting several tons. That feat of strength isn't nearly impossible. It's impossible and I'd just tell the player no. That ally the several ton statue fell on? Well, that just did <strong>tons</strong> of damage to him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>For number 2, I've seen many DMs try and scale DCs with level, which is a mistake in 5e. 5e is bounded, so DCs don't do that. A DC of 20 is hard. Most things are not going to even be hard to accomplish. Right now the group I'm DMing for just hit 10th level in this last session. Probably 85%-90% of the DCs they are rolling for, when they have to even roll, are 10-15. Occasionally a DC is 20. Very, very rarely they will hit something really obscure knowledge wise and it will take a 25 to get that info. I've never used 30.</p><p></p><p>A DC of 30 represents a nearly impossible action. That a level 20 person has a 10% chance of success with something that is nearly impossible is really good. For 99.999% of the population, there would be no chance of success at all.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8703745, member: 23751"] I think the DCs are right where they need to be. Difficult doesn't scale by level, so the doors that are DC 15 to get through at level 1 are DC 15 at level 20. Where I think things go wrong is when DMs 1) give rolls for everything, rather than just saying yes or no, and 2) having a tendency to set DCs too high because players are successfully making more and more rolls as they get higher in level. An example of giving rolls for everything, rather than just saying yes or no is the one in this OP. I don't care who you are, you aren't lifting several tons. That feat of strength isn't nearly impossible. It's impossible and I'd just tell the player no. That ally the several ton statue fell on? Well, that just did [B]tons[/B] of damage to him. :p For number 2, I've seen many DMs try and scale DCs with level, which is a mistake in 5e. 5e is bounded, so DCs don't do that. A DC of 20 is hard. Most things are not going to even be hard to accomplish. Right now the group I'm DMing for just hit 10th level in this last session. Probably 85%-90% of the DCs they are rolling for, when they have to even roll, are 10-15. Occasionally a DC is 20. Very, very rarely they will hit something really obscure knowledge wise and it will take a 25 to get that info. I've never used 30. A DC of 30 represents a nearly impossible action. That a level 20 person has a 10% chance of success with something that is nearly impossible is really good. For 99.999% of the population, there would be no chance of success at all. [/QUOTE]
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