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How difficult should Difficulty be?
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<blockquote data-quote="James Gasik" data-source="post: 8703968" data-attributes="member: 6877472"><p>I guess that's fair, I've just had this ongoing hate affair with a certain kind of DM, which is why I'm always leery when high DC ability checks are tossed out, without any real regards for the odds of success, or worse, in an attempt to keep players from "getting away with murder".</p><p></p><p>Tell me if you've ever heard something like this before.</p><p></p><p>DM: "Ugh, my players are so uncreative. They only ever want to cast spells or just "I attack, 17 on the die, take this much damage". They never want to come up with crazy ideas, flip over tables, swing on chandeliers!"</p><p></p><p>DM in game: "So you want to slide down a bannister to make a charge attack? Uh, that sounds difficult. Make me a DC 20 Acrobatics check; if you succeed, you attack with disadvantage, and if you fail, you fall, take a d6 of damage, and end up prone".</p><p></p><p>Player: "Yeah, uh, you know what, I'll just walk down the stairs and attack next turn."</p><p></p><p>DM: "Jeez, what's wrong with you people? Don't you want to take risks and have fun?"</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8703968, member: 6877472"] I guess that's fair, I've just had this ongoing hate affair with a certain kind of DM, which is why I'm always leery when high DC ability checks are tossed out, without any real regards for the odds of success, or worse, in an attempt to keep players from "getting away with murder". Tell me if you've ever heard something like this before. DM: "Ugh, my players are so uncreative. They only ever want to cast spells or just "I attack, 17 on the die, take this much damage". They never want to come up with crazy ideas, flip over tables, swing on chandeliers!" DM in game: "So you want to slide down a bannister to make a charge attack? Uh, that sounds difficult. Make me a DC 20 Acrobatics check; if you succeed, you attack with disadvantage, and if you fail, you fall, take a d6 of damage, and end up prone". Player: "Yeah, uh, you know what, I'll just walk down the stairs and attack next turn." DM: "Jeez, what's wrong with you people? Don't you want to take risks and have fun?" [/QUOTE]
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How difficult should Difficulty be?
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