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How difficult should Difficulty be?
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<blockquote data-quote="Maxperson" data-source="post: 8704240" data-attributes="member: 23751"><p>I've seen a bard in 75% of the campaigns I have run, clerics in 75%, and druids in 50%. Maybe it's just me, but I see a hell of a lot of those things. I've also seen expertise show up in most campaigns.</p><p></p><p>Sure, but that's not the point. The point is that nearly impossible is supposed almost never be achieved, not be achievable by a first level PC with proficiency and a 16.</p><p></p><p>See, I disagree on both of those points. First, nearly impossible should be nearly impossible, not simply a bit harder than usual for low level folks. Second, some of the best moments that I have experienced in D&D where when all the chips were down and we needed a long shot to come through and we hit it. Sure not making it is a bit of a let down, but D&D isn't about only having successes. Let downs happen and those long shots can't happen when all you need is a 13 or higher on the die without expertise or magic. To get those long shots you have to go past nearly impossible, except the next thing past nearly impossible is actually impossible which is no roll.</p><p></p><p>You don't need power-gamers, min-maxers or tactical experts to have a 20 in a stat and proficiency, which is +11 at 20th level.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8704240, member: 23751"] I've seen a bard in 75% of the campaigns I have run, clerics in 75%, and druids in 50%. Maybe it's just me, but I see a hell of a lot of those things. I've also seen expertise show up in most campaigns. Sure, but that's not the point. The point is that nearly impossible is supposed almost never be achieved, not be achievable by a first level PC with proficiency and a 16. See, I disagree on both of those points. First, nearly impossible should be nearly impossible, not simply a bit harder than usual for low level folks. Second, some of the best moments that I have experienced in D&D where when all the chips were down and we needed a long shot to come through and we hit it. Sure not making it is a bit of a let down, but D&D isn't about only having successes. Let downs happen and those long shots can't happen when all you need is a 13 or higher on the die without expertise or magic. To get those long shots you have to go past nearly impossible, except the next thing past nearly impossible is actually impossible which is no roll. You don't need power-gamers, min-maxers or tactical experts to have a 20 in a stat and proficiency, which is +11 at 20th level. [/QUOTE]
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