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How difficult should Difficulty be?
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<blockquote data-quote="Charlaquin" data-source="post: 8704422" data-attributes="member: 6779196"><p>I think this is what it really comes down to. Some people, like (I presume) you, take “nearly impossible” to mean “nearly impossible for ordinary people” and, assuming PCs are a cut above ordinary to begin with and downright extraordinary by tier 4, think that the difficulty is too high. Other people, like me, take “nearly impossible” to mean “nearly impossible for a PC”, and assume only the most skilled PCs should be able to pull such a task off, and only with a lot of luck.</p><p></p><p>I don’t actually disagree that PCs should be a cut above ordinary people and be capable of greater things. I just assume the difficulty ranges are named relative to a PC’s capabilities rather than an ordinary person’s. What’s nearly impossible for a PC may be far beyond what’s possible for other characters. Heck, what’s easy for a PC might be impossible for other characters; that’s, again, a dial the DM has the power to adjust simply by setting the DCs differently. Naming the categories relative to a PC’s capabilities helps enable that.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8704422, member: 6779196"] I think this is what it really comes down to. Some people, like (I presume) you, take “nearly impossible” to mean “nearly impossible for ordinary people” and, assuming PCs are a cut above ordinary to begin with and downright extraordinary by tier 4, think that the difficulty is too high. Other people, like me, take “nearly impossible” to mean “nearly impossible for a PC”, and assume only the most skilled PCs should be able to pull such a task off, and only with a lot of luck. I don’t actually disagree that PCs should be a cut above ordinary people and be capable of greater things. I just assume the difficulty ranges are named relative to a PC’s capabilities rather than an ordinary person’s. What’s nearly impossible for a PC may be far beyond what’s possible for other characters. Heck, what’s easy for a PC might be impossible for other characters; that’s, again, a dial the DM has the power to adjust simply by setting the DCs differently. Naming the categories relative to a PC’s capabilities helps enable that. [/QUOTE]
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How difficult should Difficulty be?
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