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How difficult should Difficulty be?
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<blockquote data-quote="Charlaquin" data-source="post: 8704678" data-attributes="member: 6779196"><p>But there are too many creatures in the world for one difficulty standard to apply universally. What’s impossible for your average commoner is entirely possible for a level 17+ rogue, and that’s before considering what non-humanoid creatures can do. The difficulty categories have to be relative to <em>someone’s</em> capabilities, and personally I think the PCs are a better choice for that than Joe the Human Commoner.</p><p></p><p>Under the default names, yes, which again, seems appropriate. Under your proposed shifted-by-5 names, it’s possible to achieve 35% chance of success without such additional help, which simply doesn’t strike me as “nearly impossible.”</p><p></p><p>That’s bounded accuracy for you. It wasn’t a universally beloved design choice, but it was one of the few bold ones the 5e designers made.</p><p></p><p>I dunno, multiclass rogue, I guess? It’s available now, which is why I’m recommending it now.</p><p></p><p>It’s optional, yes, but it seems like an option that would serve your needs well, so I am recommending you opt to use it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8704678, member: 6779196"] But there are too many creatures in the world for one difficulty standard to apply universally. What’s impossible for your average commoner is entirely possible for a level 17+ rogue, and that’s before considering what non-humanoid creatures can do. The difficulty categories have to be relative to [I]someone’s[/I] capabilities, and personally I think the PCs are a better choice for that than Joe the Human Commoner. Under the default names, yes, which again, seems appropriate. Under your proposed shifted-by-5 names, it’s possible to achieve 35% chance of success without such additional help, which simply doesn’t strike me as “nearly impossible.” That’s bounded accuracy for you. It wasn’t a universally beloved design choice, but it was one of the few bold ones the 5e designers made. I dunno, multiclass rogue, I guess? It’s available now, which is why I’m recommending it now. It’s optional, yes, but it seems like an option that would serve your needs well, so I am recommending you opt to use it. [/QUOTE]
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