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How difficult should Difficulty be?
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<blockquote data-quote="DND_Reborn" data-source="post: 8705864" data-attributes="member: 6987520"><p>Correct, and that is <em>exactly</em> what I am saying. You, however, seem to be arguing that very thing.</p><p></p><p></p><p>Technically, you do. It is <em>extremely</em> unlikely, but there <em>is</em> a chance...</p><p></p><p>Ok, last attempt:</p><p></p><p>I think we all agree that a task's difficulty is based on the entire set of creatures that can attempt it. A nearly impossible task will only be possible by a remote few.</p><p></p><p>If you don't agree with that, stop reading and the discussion is over as far as I am concerned.</p><p></p><p>There are 18 skills, and by default for backgrounds only since not all creatures are PCs, I think it is a reasonable assumption that most creatures will have 1, <em>maybe</em> 2 skills in which they are proficient. There will be overlap for those with two skills which duplicate those with just one. So, let's say there is a 1 in 12 chance a creature will have a given skill.</p><p></p><p>That grants that creature +2 proficiency. Now, what about creatures who have begun to excel at that skill? Using the same odds, 1 in 12, only 1 in 144 would be +3. Following the same progress, about 1:250,000 would be +6 in a skill--maximum proficiency.</p><p></p><p>Now, assuming an ability mod of +5 puts a creature in the 3 sd range (likely much higher actually), the odds are 1:740 roughly.</p><p></p><p>That makes the odds of someone having +6 in a skill and +5 in the appropriate ability about 1 in 185,000,00. There will be some synergy between high ability and high skill, so, let's drop that to a nice even 1 in 100,000,000.</p><p></p><p>Such a creature, given a DC 25 "nearly impossible" would still need to roll 14 or higher, so just 35% of success.</p><p></p><p>Now, that means a random creature attempting that "nearly impossible" task will have just 1 in 285,000,000 odds of successfully completing a DC 25 task. I don't know about <em>YOU</em>, but that sounds like something that is "nearly impossible".</p><p></p><p>Jumping back to the beginning, let's use a creature with base proficiency and +3 ability mod. 1:12 for proficiency, and let's drop the ability odds to 1:200 (2 ds roughly IIRC). Since such a creature needs a nat 20 to make the check, the odds of that even are 1:48,000.</p><p></p><p>t is much lower than the above odds, but even 1:48,000 works for me for "nearly impossible".</p><p></p><p>In summary, the "TASK" is nearly impossible, not just "nearly impossible" for the tier 4 PC with +10 or 11 to the check. It is set by the world and the likelihood creatures of that world could do it. If practically every creature in the world could do it, it would be "very easy".</p><p></p><p>So, I'm done with discussing this with both of you. You can keep the DCs the same, use magic, etc. to hit them, or whatever you want. I'm not here to try to persuade you to change things in YOUR game, just asking (as in the OP) if anyone else feels the DCs (especially at higher tasks) are too high, and also if they misrepresent the task names.</p><p></p><p><strong><em>May you only roll 20s! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></strong></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8705864, member: 6987520"] Correct, and that is [I]exactly[/I] what I am saying. You, however, seem to be arguing that very thing. Technically, you do. It is [I]extremely[/I] unlikely, but there [I]is[/I] a chance... Ok, last attempt: I think we all agree that a task's difficulty is based on the entire set of creatures that can attempt it. A nearly impossible task will only be possible by a remote few. If you don't agree with that, stop reading and the discussion is over as far as I am concerned. There are 18 skills, and by default for backgrounds only since not all creatures are PCs, I think it is a reasonable assumption that most creatures will have 1, [I]maybe[/I] 2 skills in which they are proficient. There will be overlap for those with two skills which duplicate those with just one. So, let's say there is a 1 in 12 chance a creature will have a given skill. That grants that creature +2 proficiency. Now, what about creatures who have begun to excel at that skill? Using the same odds, 1 in 12, only 1 in 144 would be +3. Following the same progress, about 1:250,000 would be +6 in a skill--maximum proficiency. Now, assuming an ability mod of +5 puts a creature in the 3 sd range (likely much higher actually), the odds are 1:740 roughly. That makes the odds of someone having +6 in a skill and +5 in the appropriate ability about 1 in 185,000,00. There will be some synergy between high ability and high skill, so, let's drop that to a nice even 1 in 100,000,000. Such a creature, given a DC 25 "nearly impossible" would still need to roll 14 or higher, so just 35% of success. Now, that means a random creature attempting that "nearly impossible" task will have just 1 in 285,000,000 odds of successfully completing a DC 25 task. I don't know about [I]YOU[/I], but that sounds like something that is "nearly impossible". Jumping back to the beginning, let's use a creature with base proficiency and +3 ability mod. 1:12 for proficiency, and let's drop the ability odds to 1:200 (2 ds roughly IIRC). Since such a creature needs a nat 20 to make the check, the odds of that even are 1:48,000. t is much lower than the above odds, but even 1:48,000 works for me for "nearly impossible". In summary, the "TASK" is nearly impossible, not just "nearly impossible" for the tier 4 PC with +10 or 11 to the check. It is set by the world and the likelihood creatures of that world could do it. If practically every creature in the world could do it, it would be "very easy". So, I'm done with discussing this with both of you. You can keep the DCs the same, use magic, etc. to hit them, or whatever you want. I'm not here to try to persuade you to change things in YOUR game, just asking (as in the OP) if anyone else feels the DCs (especially at higher tasks) are too high, and also if they misrepresent the task names. [B][I]May you only roll 20s! :)[/I][/B] [/QUOTE]
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