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How disturbing are your games?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2551598" data-attributes="member: 707"><p>I've run horror adventurers. A previous group of players adventured in a bizarre haunted house filled with nasties. Occasionally, they'd come across an imprint of something that had happened in the house in the past. Some of them were merely confusing. One in particular was downright unpleasant.</p><p></p><p>[Possibly sensitive issue, highlight to read][spoiler]The party encountered a room in which a rape had taken place, and was being continuously "replayed" in ghostly fashion.[/spoiler]</p><p></p><p>[End blackout]</p><p></p><p>The scene actually led to a wonderful little gem of roleplaying. When the PCs got to that room, I asked them which PC, specifically, had opened the door first. I then wrote down what could be seen in the room, and passed it to that player. The player then proceeded to usher away the one juvenile PC we had, making excuses for why she needn't enter that room. The player of the juvenile PC didn't find out what was in that room until the end of the adventure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Other than running horror adventures, the horror in the rest of my games tends to restrict itself to monsters. I often enjoy taking a set of monster stats and creating my own imagery for it. When I used stirges, the showed up in-game as small, porcelain dolls that crept toward the PCs, and when they lunged their jaws distended to reveal needle-sharp fangs with which they attempted to bite down on the PCs and drain their blood.</p><p></p><p>Similarly, I've used an ettin that appeared in game as a group of miners (the PCs were exploring a mine that had suddenly stopped producing ore,) whose bodies had somehow fused together.</p><p></p><p>And I once threw in a water elemental that showed up in-game as a blood-creature that formed itself up out of a pool of still-warm blood.</p><p></p><p>So my self-made monsters tend to have an element of horror to them. Other than that, my game generally restricts itself to heroic fantasy.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2551598, member: 707"] I've run horror adventurers. A previous group of players adventured in a bizarre haunted house filled with nasties. Occasionally, they'd come across an imprint of something that had happened in the house in the past. Some of them were merely confusing. One in particular was downright unpleasant. [Possibly sensitive issue, highlight to read][spoiler]The party encountered a room in which a rape had taken place, and was being continuously "replayed" in ghostly fashion.[/spoiler] [End blackout] The scene actually led to a wonderful little gem of roleplaying. When the PCs got to that room, I asked them which PC, specifically, had opened the door first. I then wrote down what could be seen in the room, and passed it to that player. The player then proceeded to usher away the one juvenile PC we had, making excuses for why she needn't enter that room. The player of the juvenile PC didn't find out what was in that room until the end of the adventure. :) Other than running horror adventures, the horror in the rest of my games tends to restrict itself to monsters. I often enjoy taking a set of monster stats and creating my own imagery for it. When I used stirges, the showed up in-game as small, porcelain dolls that crept toward the PCs, and when they lunged their jaws distended to reveal needle-sharp fangs with which they attempted to bite down on the PCs and drain their blood. Similarly, I've used an ettin that appeared in game as a group of miners (the PCs were exploring a mine that had suddenly stopped producing ore,) whose bodies had somehow fused together. And I once threw in a water elemental that showed up in-game as a blood-creature that formed itself up out of a pool of still-warm blood. So my self-made monsters tend to have an element of horror to them. Other than that, my game generally restricts itself to heroic fantasy. [/QUOTE]
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