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How disturbing are your games?
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<blockquote data-quote="Shemeska" data-source="post: 2552187" data-attributes="member: 11697"><p>Horror yes, but not bloody gooey 'horror'. I tend to go for a more subtle, highly atmospheric based terror rather than something overt in most cases.</p><p></p><p>That said, since my campaign and storyhours deal heavily with fiends, I refuse to water them down when it applies. One of the more recent updates to Storyhour 1 had a tower on Illsensine's corpse on the Astral which was literally painted on its interior surface with wardings, themselves drawn in such a way to form letters that spelled out bizarre poetry. And all of it was painted with the blood and viscera of a half dozen butchered githyanki, each of which appeared to have been made to watch while their companions were killed.</p><p></p><p>Fast forward a few plot arcs and I had the PCs trapped in a cavern in Pandemonium with a group of scholars, with -something- lurking out there in the howling darkness, slowly picking them off in increasingly disturbing ways, sometimes bloody, other times not. Not knowing what it was, and watching it start killing closer and closer to their camp without them noticing till after the fact, it seriously got under the PCs skin.</p><p></p><p>More than disturbing perhaps, my games are <u>DARK</u> to the point of being depressing at times. And yeah, I've made players cry. Have to ask my players though what their opinion is on my games, if they're disturbing in the same sense you think that yours might be.</p><p></p><p>Though, that said, I'll be descriptive with damage dealt by PCs or NPCs at times, beyond the 'he crits, you take 25hp damage, you are dead'. No, at an Enworld gameday I had a PC psion attack a Rutterkin, and deal a serious amount of damage. So I describe it as [spoiler]the tanar'ri shrieks in pain as its eyes explode in a shower of blood, its brain boils and leaks out of its ears, nose, mouth and now empty eye sockets, and promptly collapses onto the ash strewn soil in a dead heap of flesh and bone.[/spoiler]</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2552187, member: 11697"] Horror yes, but not bloody gooey 'horror'. I tend to go for a more subtle, highly atmospheric based terror rather than something overt in most cases. That said, since my campaign and storyhours deal heavily with fiends, I refuse to water them down when it applies. One of the more recent updates to Storyhour 1 had a tower on Illsensine's corpse on the Astral which was literally painted on its interior surface with wardings, themselves drawn in such a way to form letters that spelled out bizarre poetry. And all of it was painted with the blood and viscera of a half dozen butchered githyanki, each of which appeared to have been made to watch while their companions were killed. Fast forward a few plot arcs and I had the PCs trapped in a cavern in Pandemonium with a group of scholars, with -something- lurking out there in the howling darkness, slowly picking them off in increasingly disturbing ways, sometimes bloody, other times not. Not knowing what it was, and watching it start killing closer and closer to their camp without them noticing till after the fact, it seriously got under the PCs skin. More than disturbing perhaps, my games are [u]DARK[/u] to the point of being depressing at times. And yeah, I've made players cry. Have to ask my players though what their opinion is on my games, if they're disturbing in the same sense you think that yours might be. Though, that said, I'll be descriptive with damage dealt by PCs or NPCs at times, beyond the 'he crits, you take 25hp damage, you are dead'. No, at an Enworld gameday I had a PC psion attack a Rutterkin, and deal a serious amount of damage. So I describe it as [spoiler]the tanar'ri shrieks in pain as its eyes explode in a shower of blood, its brain boils and leaks out of its ears, nose, mouth and now empty eye sockets, and promptly collapses onto the ash strewn soil in a dead heap of flesh and bone.[/spoiler] [/QUOTE]
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