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How disturbing are your games?
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<blockquote data-quote="Eli-kun" data-source="post: 2554640" data-attributes="member: 18245"><p>I've been in a few disturbing games. Some had disturbing sexual themes. There was one campaign where all of the player characters were children of Balor. It included the Balor eating all of his children. The player characters then woke up as the prison guards that their original characters had killed at the beginning of the campaign. They were killed again, and they woke up as their original selves at the start of the campaign. It was sort of based on Groundhog's Day. It also included tentacle rape. Also, the orc/balor and dragon/balor decided to love eachother in a way not typical of siblings, while undead.</p><p></p><p>In one game, two characters decided to reanimate a corpse and have it happily wave and repeat the phrase "hello world." </p><p></p><p>I had a character who had a pretty disturbed mind. He was still a child during the campaign. The DM allowed this because he was accompanied by his adult guardian. Said adult guardian was an elf that didn't value the lives of lesser races. My character was a half orc. The elf found him as a baby in a village of slaughtered orcs and half orcs. He named the child "Fluffy" and decided to keep him as a pet/slave. Fluffy spoke Elven and Common. The elf was very open and detailed in his stories of the slaughtered orcs. He also said things like "Male, female I can't tell the difference with orcs," If the one who raised you is confused about your gender and refuses to tell you about the differences, chances are you would become gender confused. </p><p></p><p>There was a game where all dwarves were evil hermaphrodites and centaurs were "twice the man".</p><p></p><p>Once, my dwarf fighter woke up in the middle of a botched operation and saw her innards.</p><p></p><p>Once, a character was given a powerful weapon. He destroyed 3/4 of the world population with it. Afterwords, we spent the night calculating the challenge rating, XP and level that would be gained from destroying a planet. This also included the argument that the player didn't do the killing, the resulting natural disasters did.</p></blockquote><p></p>
[QUOTE="Eli-kun, post: 2554640, member: 18245"] I've been in a few disturbing games. Some had disturbing sexual themes. There was one campaign where all of the player characters were children of Balor. It included the Balor eating all of his children. The player characters then woke up as the prison guards that their original characters had killed at the beginning of the campaign. They were killed again, and they woke up as their original selves at the start of the campaign. It was sort of based on Groundhog's Day. It also included tentacle rape. Also, the orc/balor and dragon/balor decided to love eachother in a way not typical of siblings, while undead. In one game, two characters decided to reanimate a corpse and have it happily wave and repeat the phrase "hello world." I had a character who had a pretty disturbed mind. He was still a child during the campaign. The DM allowed this because he was accompanied by his adult guardian. Said adult guardian was an elf that didn't value the lives of lesser races. My character was a half orc. The elf found him as a baby in a village of slaughtered orcs and half orcs. He named the child "Fluffy" and decided to keep him as a pet/slave. Fluffy spoke Elven and Common. The elf was very open and detailed in his stories of the slaughtered orcs. He also said things like "Male, female I can't tell the difference with orcs," If the one who raised you is confused about your gender and refuses to tell you about the differences, chances are you would become gender confused. There was a game where all dwarves were evil hermaphrodites and centaurs were "twice the man". Once, my dwarf fighter woke up in the middle of a botched operation and saw her innards. Once, a character was given a powerful weapon. He destroyed 3/4 of the world population with it. Afterwords, we spent the night calculating the challenge rating, XP and level that would be gained from destroying a planet. This also included the argument that the player didn't do the killing, the resulting natural disasters did. [/QUOTE]
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